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4 Posts
Hiyas 
I just have a quick question for someone to hopefully answer. I was working on the memory part of my project, and I had a thought that maybe the psx takes in the executable file(and/or BIOS) into memory and modifies it through the instructions. I'm not really sure if this is possible, so I thought I would ask to see if any of the popular emu authors knew about it. Is it possible to treat the executable's opcodes as read-only(as well as the BIOS's)? Or, are they fair game to be modified a bit during execution?
Thanks
I just have a quick question for someone to hopefully answer. I was working on the memory part of my project, and I had a thought that maybe the psx takes in the executable file(and/or BIOS) into memory and modifies it through the instructions. I'm not really sure if this is possible, so I thought I would ask to see if any of the popular emu authors knew about it. Is it possible to treat the executable's opcodes as read-only(as well as the BIOS's)? Or, are they fair game to be modified a bit during execution?
Thanks