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Emu Author
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Discussion Starter #1 (Edited)
after a while of messing with my managed directx pixel manipulation code i found out it did not work like i thought it did and had caused more headaches than i cared for so i switched to sdl. what i am wondering is if anyone has messed with sdl in .net and knows of a very quick and efficient way to draw pixels on screen?

i have a method thrown together so far but its not to quick, so far its showing that its taking 300 ms to make 1 pass at switching all pixels in a 400x300 screen from black to white or white to black. wanting to try to get it going 60 fps so as to have a nice method to use in my chip8 emulator, 300 ms would be rather slow for that sort of speed. than again i know very little of sdl so i also could very well have not set it up right either lol.

EDIT: can a mod or admin delete this, i managed to fix the problem.
 
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