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Savestates Issues and some othe interesting stuff!

773 Views 3 Replies 2 Participants Last post by  fivefeet8
Ok, i've been having several problems (Not really big problems) and so i diceded to post them here so that u all know what to expect.

Well, first off all, Savestates, MDECs and FFVIII. These 3 don't seem to get along very well :)

I've been using save states in FFVIII every time but some times a weird stuff happens. If you load a savestate its quite probable that the MDECs just stop workin, (This happend with Pete's Plugins). You'll hear the sounds of the MDECs but you'll only get a gray picture. This DOESN'T happen all the times, but if it does just save the game (USING THE MEMORY CARD), RESET, load the game (obviusly, using the memory card also) and the MDECs will now be workin.

I'll post some more problems right after this one.
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Savestates + Pete's D3D quick menu = CRASH!

Another problem that i found (also concerning Pete's D3D plugin) is with the plugin quick menu, If u use the the quick menu to change the FPS limit the game will stop after a while (This happened to me with FFVII,FVIII,FFIX and some other games). To correct this do this:

- Savestate
- Change FPS limit
- Loadstate

WoW!! That was hard.
Savestates and Memorycards

This one i'm not sure it's true but i think it happend to me once (if it wasn't that i don't know what it was).

If you for example Savestate at a point of a game, the after that save the game (using the Memorycard) and load the old Savestate, the memorycard will have the old savegame as well so be carefull when u close ePSXe cause it will save the memorycard with the savegame after the savestate.
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