Next Generation Emulation banner
1 - 2 of 2 Posts

·
Emulation to the max!
Joined
·
2,560 Posts
Ok memcards = safe
save states = usually ok.
The reason that save states get corrupted is because you eithier quit the game to quickly or you save them to quickly or to much data is changing while the state is saving. Good idea to save them twice about 20 seconds apart. If one gets messed up however it cannot mess up your memcard saves. Secondly Yes if they don't save all the data graphical errors can occur. Also don't save during transition points in games... a.k.a. logo transitions like intro. Just don't rely on save states alone to get you through a game.
 

·
Emulation to the max!
Joined
·
2,560 Posts
I don't think that's possible bazzarr. If the game says it saved to a memcard then it did. I've had some of the problems of save state corruption and such but I was always able to save to a memcard without error after loading a state. The state saves the games current "state" therfore if you can succesfully load the state and the game say it saves ... then it did.
 
1 - 2 of 2 Posts
Top