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Discussion Starter · #1 ·
Morning all,

I'm just getting started with ePSX after being directed here while trying to get my PC version of FFVII running (Its a no-go!)

I like the idea of being able to save anywhere with the save states, a definate plus!

However, I seem to remember reading on here somewhere that you cannot use Save States and normal Memcard saves together. Is that correct?

If I do a Save State save, then a save to the Memory card does it work ok?

RM
 

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Discussion Starter · #3 ·
Thaks for the reply. I was planning on using the regular Save Points anyway.

Its just that I remember reading soemwhere (but cannot remember where) that a SaveState actually incorporates the contents of the Memory card, so when you restore from a savestate your memory cards are not available.....

Does that make any sense at all?

RM
 

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That problem arises if you save state on hte memcard screen.
 

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Coffee Demon
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Well...using save states only has one effect on memory cards. The save state will always have a priority effect. What we mean is if you use a save state, then save at a memory card save point, you will lose that memory card save since it happened after the save state. To be on the safe side always save on the memory card and then save state.

On a side note, PSXMEMTool has a nice feature that can retrieve memory card saves that are embedded in save state files.
 

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Discussion Starter · #8 ·
Now I'm confused.....

One of the reasons I wanted to use this on the emulator was the Save Anywhere feature.

So you are saying that if I save to a Save State, and then later to a Mem Card via the normal game Save Routine, that memcard save is lost?

Sorry for banging on about this, but I don’t want to find that my saved game progress gets lost...

RM
 

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Coffee Demon
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ok..let us try to clarify.

a Save State is like taking a picture of the exact moment of time in the game. So lets say you use a save state, and then get to a point in the game where you can save using a memory card, and so you save for backup purposes. The problem is that you made the save state before the memory card save. Remember..the save state is like a picture of the exact moment in the game..before you saved to memory card. So if you decide to use that save state the memory card save is lost because it happened after the save state. However, if you make it a habit to make a save state after you saved to memory card you should'nt have any problems.

Keep in mind that you don't have to use memory card saves, but they do come in handy for backup purposes. They are also:

1. Smaller in file size
2. Cross compatible with other PSX emulators
3. Import / Exportable to the actual PSOne using Dexdrive
4. Easier to share online / offline
 

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Discussion Starter · #10 ·
Ok, so in your example if I were to restore to the save state then it would not know about the memory card save I made.

However, I should be able to directly load the Memory card save, and then make a fresh Save State. Is that right?
 

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bsnes, ePSXe
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and yeah, that's what i always do. save to memory card, and then when i close the memory card screen, hit the save state button.

furthermore, dont save when the game is loading or accessing the CD or things like that. there's a good chance it will get fux0red that way.
 

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bsnes, ePSXe
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good. don't get thumb of rule implanted in your brain ;) i'm pretty impressed that you knew that saying in the first place :)
 

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well, but i don´t see a problem even if you first savestate and the save per memcard.
why exactly is this problematic?
if i start later with the memcard it should be ok and starting out with the older sstate should be fine as will.
 

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Well, no. Sometimes the memcard might get saved to the savestate instead of the memcard file, so any memcard save made after the savestate might get lost. I just use memcards anyway, never saw the need to use savestates.
 
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