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<B><font color="lightyellow" size = "1">A BIG BAD
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Hi Ninjaguy, savestates are based on the current cd's game code, which means for multidisk games, e.g. ff9, you'd have 4 different disk codes (anybody, please kill me later if im wrong), my theory is that this is your problem, epsxe is looking for savestates named after the current disk,i.e disk4, which you haven't made any yet. What you could do is do a SAVEGAME before going to disk 4, and load the savegame at disk 4. Then you can go on going about using good old savestates. Another way is just change the disk when asked, then do a savestate on the new disk(disk 4). Or an awkward way of doing it is do a savestate before going to disk4, rename the savestate according to the disk4 code, change the disk to disk4 and load the savesate, which might or might not work. In theory, there should be no problems with this, although i'm not at all sure and its too damn complicated and uncalled for. So best do one of the former.

I hope this helps in some way. :)
 
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