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hmmm.. try:
1) setting Framebuffer access to 4
2) setting Framebuffer textures to 2 and access to 3
3) setting offscreen drawing to 3 or to 4
4) a different video plugin like pete's opengl on 'nice' settings or maybe peops...
 

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While some of this advice is good, some is quite questional

Don't touch Filtering, Hi-res Textures, Dithering, the resolution and screen smoothing if you don't want to.
I, for instance prefer Filtering and hi-res at 0, dithering and smoothing at off and resolution at my desktop's resolution.
Don't force your preferences on people :p

but yeah, I missed the other stuff (alpha multipass and mask bit), but while they should be on, I doubt the problems he was having are related to these 2 options...
 

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Filtering looks ugly on 3d and pseudo-3d games, IMO, while dithering and smoothing just make everything look plastered... hires textures isn't that bad, IMO, but there are many scenes and places, especially menus, where a hires setting of 2 will really slow down the game..
 
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