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Discussion Starter · #1 ·
Hi folks. So after hearing nothing but good things about Xebra and its compatibility I thought I'd finally give it a shot. It's fairly easy to setup and I've tried to run a few games of mine, but the same problem occurs with each - While the bios runs at normal speed literally every game is in slow motion. It's consistently slow too, not choppy at all. I've managed to get it slightly faster by messing around with some things, like disabling AV and such. I've never gotten anywhere close to full speed, however. I'm hoping to find any help you might have.
 

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Barry this forum has been dead for a long time, consider yourself lucky someone actually noticed your post.
BTW, Saturday Night Fever soundtrack is a masterpiece, thanks for that!

Now, make sure you use these Video Output settings with the latest Xebra.



This is a great place to start:
http://emulation-general.wikia.com/wiki/XEBRA/
I always check there for new releases and it has a great guide, which I also contributed writing.
 

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Discussion Starter · #3 · (Edited)
Dead eh? That's unfortunate. :(

I set my video output settings to that, and I'm afraid that hasn't done the trick. I've also set up Xebra in accordance with that site you've linked. Thanks for the reply.

Edit: So I copied the Xebra folder over to my laptop and, goodness knows why, it works just fine there. Same OS, same software (more or less) and my desktop is superior.....but it just runs in slow motion on this machine with the same settings. o_O
 

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I've noticed the same thing myself. I've been using it for a few years now and it'd been fine, but after updating to 160619 from... I think a March or April release, it's been weirdly slow. Sometimes it's fine still, but then if I unpause the emulator after having it paused for a couple hours, it's slow again, and closing/reopening it doesn't fix it. So far, only rebooting the computer does. I don't know what that's about.

EDIT: Hold up, I'm an idiot and was somehow overlooking that I didn't have Use OpenGL checked. Runs just as it used to now.
 

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just tried it... completely unusable... bios is fine, but try a game, and it is maybe 1 or 2 FPS (Yes opengl, stretch with gdi and progressive are set) maybe it just doesn't like ATI cards? I've got a decent cpu (i5 2400) and good video card (ati R7 265) and plenty of ram (16gb)
 

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Discussion Starter · #6 ·
Have either of you tried on another machine? As I mentioned in my edit, it works on my fairly new laptop. It runs windows 10, my desktop is windows 7. Aside from the age difference between the two systems (about 6 years apart in age) there's not much else I can think of. Perhaps we all have older machines with junk interfering with Xebra.
 

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was just coming back to post that it runs really well on my old dell laptop with an old C2d and dated nvidia graphics and 2gb ram...my desktop is MUCH faster/more powerfull all around and it craps out right after the bios... clicking monitor to watch the reads or usage or whatever it is displaying with the timer.. on my laptop it is 100,100 all through.. on the desktop it is 100,00 until after the PS logo, then it drops to 16,100 and rotates between that and 0,100
 

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Try:
Disable "Use OpenGL"
Disable "Stretch with GDI"
Now press F4 to disable VSync during gameplay.
The emulation should have no frame limiting and games should run super fast.

Try to completely disable VSync in your GPU control panel.
Restart Xebra, and press F4.
This should also work with OpenGL.
 

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Try:
Disable "Use OpenGL"
Disable "Stretch with GDI"
Now press F4 to disable VSync during gameplay.
The emulation should have no frame limiting and games should run super fast.

Try to completely disable VSync in your GPU control panel.
Restart Xebra, and press F4.
This should also work with OpenGL.
no go, it's not really a video issues, the bios is plenty fast enough...it's almost as if the cpu emulation is getting hung up in a loop, or perhaps the emulated memory space is not being accessed correctly causing super slow passing of information..I know it isn't the pc being slow, I can run all the software emu's out there with plenty left over... even xebra only uses about 25% (even when it seems to be stalled out)..maybe it is something to do with 64bit win 10 versus 32 bit
 

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here is a real head scratcher.. I can boot into the built in admin account, same services running, same apps in the background and it works fine...there is something running in the normal account that is messing with it, I just have no idea what it could be
 

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@dpence, you have Catalyst or Crimson?
In Crimson case, try setting a game profile for Xebra. In Catalyst case, I don't know if it really can be interfering.
crimson, made a profile, no change...I'm going to see if I can make a video of it booting up with the monitor info showing so people can see exactly what I am talking about... the counter goes normal, 1,2,3..etc... hits 20(a second after showing the PS black logo) then stalls, and drops to 5 or more seconds between counts...If I boot into the built in admin account, it runs normally...
 

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I give up... makes no sense at all... Admin account, runs great, full speed, 300Fps or more without vsync... normal account, forget it.. simply doesn't run at any usable speed... I even booted into safe mode on the normal account and... ran full speed (Or as full as it can with needed stuff not running cause of safe mode)...I did a side by side comparison with services running on the lap top and the main account, matched them, no go...Ran procmon to see what processes the exe was accessing etc... seems to hit dinput every second even with controller set to non, other than that I can't tell it is not normal (Lots of file not found, but that seems to be normal from what I researched when a file is looking/scanning for controllers and going through the list in the registry) There isn't enough feedback from the program to pint to anything and I dunno of any tools that would allow me to see the conflict...
 

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My steps when I run a game for the first time:

View > Width > 1280
View > Heigh > 16:12
View > Video Output... >

  • Use OpenGL
  • Stretch with GDI
  • Nearest
  • Progressive
  • Drawing Skip=0
  • Display Skip=2
View > Controller... >
  • Controller 1
  • Digital Controller
  • (set the buttons)
File > Open > CD-ROM Image... > (select *.bin or *.img image file)
Run > Power(2)
@dpence, try without Stretch with GDI, with the classic theme, without gadgets, without docks, etc.
Try without Internet connection too, maybe Windows is trying of "debug something".
And monitors the GPU in the process with GPU-Z or CPU-Z.
 

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My steps when I run a game for the first time:


@dpence, try without Stretch with GDI, with the classic theme, without gadgets, without docks, etc.
Try without Internet connection too, maybe Windows is trying of "debug something".
And monitors the GPU in the process with GPU-Z or CPU-Z.
no change... followed exact steps... counter gets to 20 then speed dies... gpu-z shows 0% gpu usage... so it isn't a graphic load issue... cpu-z was, well useless from what I could see, it offered no realtime monitoring, only showed specs. the xebra process itself hits between 25%-29% (Highest I saw used) but thats about normal cause on my laptop where it ran fine it uses about the same.
Other steps I have done just to clear up any possibility.. I used the amd clean tool and completely cleaned the video drivers out of the system and reinstalled the latest. I've ran SFC, all systems files are correct...I've gone through my installed files and haven't found anythign that looked like ti might be an issue. Retroarch, once I figured out how to get it going, runs fine, Epsxe and it's software mode runs fine (300+ FPS without vsync), bizhawk which is all software runs fine... it's down to somethign this particular program uses/accesses that is causing a conflict, I just dunno what it could possibly be
 
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