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What's new for version 5.00 (07/10/2009)
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- Added a NSF driver, now you can load and play NSFs!
- External palette files (.pal) can be loaded.
- Changed color mode to 32 bits.
- Fixed WorkRAM 6000h-7FFFh, an obscure bug.
- Fixed MMC3 IRQs partially, thanks to Disch for the help.
- Mappers fixed: 4, 13, 20 (Famicom Disk System), 64, 90/160, 91, 117, 118.
- Fixed PRG data disassembler.
- Fixed a few oddities in the GUI dialogs.
- Fixed CPU dump 8000-FFFF.
- Fixed an obscure bug in the sprite evaluation.
- Fixed problems with the triple buffering mode.
- Fixed movies (joypad data logging for replay).
- Better sound output, less stuttering and skips thanks to a ring buffer.
- Added an alternate video config in the GUI.
- Added APU registers/context dump.
- Modified PRG data corruptor to use ROM address instead of CPU address.
- Reworked loading procedure.
- Removed GameGenie codes.
- Fixed command line game loading.
- Improved windowed mode.
- Tons of internal fixes, plus several cosmetic changes.
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