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4 Posts
Hi, first of all, I want to apologize myself for the errors that I'll make but english is not my primary language.
I have a problem with Shiritsu Justice Gakuen : Nekketsu Seisyun Nikki 2 aka Rival School 2. When I try to run the game, the introduction movie have some green flash to the right part of the screen then, when I'm at the character select, the colors of the sprites seems to be inverted. And when I select my character, the loading screen appears then, when the battle should be starting, I have an error saying "opcode xx UNK..." where xx is a number who changes when I change the configuration of the texture in the video plugin option.
The game is an bin image. I've tried to run it with 1.5.2 and 1.6 (with Eternal SPU 1.41) and have the same problem on both. Here is my plugin configuration:
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440/AGP/SSE2/3DNOW!
Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 5
- Hi-Res textures: 2
- VRam size: 64 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
And here is my hardware configuration:
Athlon64 3000 on an ASUS K8N-E Deluxe
512 DDR 3200
GeForce 4 MX440
And I have DirectX 9. I think the game should be working because I've seen screenshots of it in the forum and I have some other games which are working fine (Xenogears (NTSC-US), Front Mission 3 (PAL), Tenchu (NTSC-JAP), Tenchu 2: Birth of the Stealth Assassins (PAL) and Hokuto no Ken: Seiki Matsu Kyuueishu Densetsu (NTSC-JAP)).
So, if anyone can help me, I would be really happy, this game is great on psx but it would be even greater in 1024*768 with texture enhancement ^^.
Thank you in advance.
I have a problem with Shiritsu Justice Gakuen : Nekketsu Seisyun Nikki 2 aka Rival School 2. When I try to run the game, the introduction movie have some green flash to the right part of the screen then, when I'm at the character select, the colors of the sprites seems to be inverted. And when I select my character, the loading screen appears then, when the battle should be starting, I have an error saying "opcode xx UNK..." where xx is a number who changes when I change the configuration of the texture in the video plugin option.
The game is an bin image. I've tried to run it with 1.5.2 and 1.6 (with Eternal SPU 1.41) and have the same problem on both. Here is my plugin configuration:
Plugin: Pete's OpenGL Driver 1.1.75
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce4 MX 440/AGP/SSE2/3DNOW!
Resolution/Color:
- 640x480 Window mode
[32 Bit]- Keep psx aspect ratio: off
Textures:
- R8G8B8A8
- Filtering: 5
- Hi-Res textures: 2
- VRam size: 64 MBytes
Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto
Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on
Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Screen cushion: off
- Game fixes: off [00000000]
And here is my hardware configuration:
Athlon64 3000 on an ASUS K8N-E Deluxe
512 DDR 3200
GeForce 4 MX440
And I have DirectX 9. I think the game should be working because I've seen screenshots of it in the forum and I have some other games which are working fine (Xenogears (NTSC-US), Front Mission 3 (PAL), Tenchu (NTSC-JAP), Tenchu 2: Birth of the Stealth Assassins (PAL) and Hokuto no Ken: Seiki Matsu Kyuueishu Densetsu (NTSC-JAP)).
So, if anyone can help me, I would be really happy, this game is great on psx but it would be even greater in 1024*768 with texture enhancement ^^.
Thank you in advance.