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Rise of Nations has several unique features that make this RTS game fun to play.
The Good:
-National borders: Each city has its own area border which prevents enemies from building on an enemies territory. Of course you can’t build on an opposition force area as well. You can expand your border by the use of the tech tree or by creating more cities.
-Capturing a city: You don’t have to destroy an opposition city to win the game. Instead you can capture the city and expand your own National borders
-Unlimited resource: One element that annoyed me with other RTS games was that the resource would run out too quickly. With this game once you start chopping trees or mining metals you don’t run out. This allows you to focus on the battle.
-Creation of group of soldiers: In other RTS games like Warcraft III, you only get one warrior trained. In Rise of Nations you can a group of soldiers created which allows a larger army to be created faster.
-In-depth economics: The market/economic structure is more in-depth compared to other RTS. You can send carnivals to trade with other cities.
-Wonders: The wonder in Rise of Nations isn’t just a pretty structure. Building a wonder gives you bonuses for your resources and army. For example the Terra Cotta Army gives you free foot soldiers every thirty seconds. Plus a wonder is quite fast to build in this game compared to Ages of the Empires.
-Defense structures: The defense towers and anti-aircraft guns are strong enough to hold off a light attack force.
-Unique nation units: Each nation has its own unique looking unit at the beginning of the game. Too bad they start to look the same when you hit the modern age.
The bad:
-Idle workers: In the game you can auto set your workers to do something. (E.g. gather, build) In most cases in gather mode, I find my workers sitting there doing nothing.
-Typical tech tree race: Despite the more in-depth tech tree, when it comes down to it the player who can research all the aspects of the tech tree first usually wins the game.
-200 population cap: It seems high but this limitation can be easily reached in the later on in the game.
The Good:
-National borders: Each city has its own area border which prevents enemies from building on an enemies territory. Of course you can’t build on an opposition force area as well. You can expand your border by the use of the tech tree or by creating more cities.
-Capturing a city: You don’t have to destroy an opposition city to win the game. Instead you can capture the city and expand your own National borders
-Unlimited resource: One element that annoyed me with other RTS games was that the resource would run out too quickly. With this game once you start chopping trees or mining metals you don’t run out. This allows you to focus on the battle.
-Creation of group of soldiers: In other RTS games like Warcraft III, you only get one warrior trained. In Rise of Nations you can a group of soldiers created which allows a larger army to be created faster.
-In-depth economics: The market/economic structure is more in-depth compared to other RTS. You can send carnivals to trade with other cities.
-Wonders: The wonder in Rise of Nations isn’t just a pretty structure. Building a wonder gives you bonuses for your resources and army. For example the Terra Cotta Army gives you free foot soldiers every thirty seconds. Plus a wonder is quite fast to build in this game compared to Ages of the Empires.
-Defense structures: The defense towers and anti-aircraft guns are strong enough to hold off a light attack force.
-Unique nation units: Each nation has its own unique looking unit at the beginning of the game. Too bad they start to look the same when you hit the modern age.
The bad:
-Idle workers: In the game you can auto set your workers to do something. (E.g. gather, build) In most cases in gather mode, I find my workers sitting there doing nothing.
-Typical tech tree race: Despite the more in-depth tech tree, when it comes down to it the player who can research all the aspects of the tech tree first usually wins the game.
-200 population cap: It seems high but this limitation can be easily reached in the later on in the game.