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RIN v1.15 Released!

RIN, the Gameboy/Gameboy Color emulator for the Sony PSP handheld has been updated to version 1.5. This requires the PSP firmware 1.0 to run, as usual. Here's the list of changes from the <a href="http://www.ngemu.com/files/psp/RIN/Readme_v1_15_e.txt" target="_blank">English Readme</a> provided by <a href="http://www.emuholic.com" target="_blank">Smiths</a>:
  • v1.15 (2005/05/24)
  • Multiple Save States (selectable via menu) </li>
  • Fixed a bug in the Timer Function </li>
  • Hitting a shortcut key combination will output the message associated with the command </li>
» Download: RIN 1.15 <a href="http://www.ngemu.com/files/psp/RIN/RIN_v1_15.zip">Binary</a> | <a href="http://www.ngemu.com/files/psp/RIN/RIN_v1_15-src.zip">Source code</a> » Visit: <a href="http://mirakichi.hp.infoseek.co.jp/software/RIN.html" target="_blank">RIN Homepage</a>
 

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1.16 is out

v1.16 (2005/05/26)
+ Added full screen mode (panda)
+ x2(doublesize) mode became x2(fit) mode (panda)
+ SRAM SAVE is perfectly automated
+ Fixed bug when VSYNC was OFF and you were unable to exit the program properly
+ Others
 

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1.17 out also

v1.17 (2005/05/27)
+ Improved Japanese file sorting algorithm (AC)
+ Performance enhancements (syn-z)
+ Sound Buffer Length selection (syn-z)
+ Pausing of sound during quicksave / quickload (kmg)
+ Added "reset" option
+ Altered timing of setting saving
+ "SAVE" folder automatic creation
+ Ability to change equipment type added
> IMPORTANT: Even if you select GBA, you will NOT be able to run GBA software
> This option is designed for GBC games that detected/offered special items if played on a GBA (Zelda, etc.)
+ Others
 
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