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He's watching you.
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1,221 Posts
Discussion Starter #1
What's new:

1. External high resolution texture loading. Read HiRezTexture.txt for further information
2. Texture group dumpping
3. Zelda MM point lighting
4. Software vertex clipper problem fix by not using inline for a few important functions.
Microsoft C++ compiler did a very bad job of optimization before. By converting these inline
functions to regular functions, the clipper works with much less glitches now.
5. Some fixes on a few color combiners, including DirectX high-end, opengl 1.2/1.3, opengl 1.4,
Nvidia openg register combiner. You may see various improvement on these combiners if you
are using them.
6. Various DirectX frame buffer related fixes
7. Using BMGLibPNG to handle PNG files. The include BMGLibPNG.dll file must be placed under
your emulator folder, not the plugin folder.
news found:
http://www.emutalk.net/showthread.php?t=26229
 

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Premium Member
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3,093 Posts
Actually, the shots shown on emutalk are impressive. This looks like a major boost for N64 emulation :thumb: .
 

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Registered
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7,330 Posts
Indeed.. a full high res texture pack, for say.. OoT (I mean complete) would be insane.. just looks what's already been done with it!

:)
 

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Back to regular business
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3,258 Posts
It has been updated, because it unintentionally showed a still unsupported option (vertex shader) causing all games to show NO textures. You can of course also disable it to fix them.
 
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