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Discussion Starter · #1 ·
The big mystery in the gaming world right now is the control mechanic for the Revolution -- nobody knows what it's going to look like. I had not even the slightest clue what it would be like until I heard that it was going to be completely backwards compatible with all previous Nintendo Consoles. I know that the control would have to be able to switch up and accomodate new control schemes on-the-fly, but I also knew that Nintendo wouldn't want to spend money on hardware that has to be changed out and replaced every time an individule wanted to play a different game. The immediate image that came to mind was a touch-screen controler -- sort of like those remotes that change their face depending on what device is being used. The only thing that I can't work out off the top of my head (And I'm certainly not going to devote too much time or energy thinking about this) is how much it would cost to have some sort of morphing screen on a controler. I would imagine that Nintendo knows something we don't and would have some means of including the technology at a fairly low cost, or a reasonable range at least.

Anybody else have thoughts, ideas? Wanna just poke holes at my theory? Or just spam a little?
 

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Your theory makes sense...in theory. But you would have not anolog sticks, as well as it'd still be clunky, and not feeling the buttons would be hard. I'm not to sure how it would work out, but something not toooo differeint from teh game-cube controller would work...at least in my head.
 

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Pilgrim
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what i think
is that they will make a controller like the nintendo ds
with an screen and compatible with ds games and revolution games
just like gameboy advance and gamecube

just thinking ......
 

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Discussion Starter · #4 ·
Yeah, the only thing that I haven't been able to account for would be button feedback, although it's not entirely required to be able to control a game.

Oh, and the analog stick function could work -- imagine a sort of designated circle on the feedback screen with a dot in the center that you could drag to the edges with your thumb. Kind of improved upon the "Analog Stick" for Super Mario 64 DS, mainly because the so called "Stick" would be static.
 
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