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Discussion Starter · #1 ·
Could you please figure out how to render the scope's surface/texture to another window? I want to make a silent scope rifle with a real LCD and it'd be much easier if this emulator could just pass it to another window.

And since the game doesn't support a light rifle, could you have the emulator take control of the X/Y position of the scope and let us control it via the mouse?

Otherwise I have to buy a component capture card, and write software to locate the scope...
 

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We're emu authors... not miracle workers. It's a cool idea, but unfortunately we can't make everybody's dreams come true. Otherwise everybody favourite game would be playable.

Second, we don't even know how the lightgun works (in software). Compatibility is our biggest issue here, not lack of features.
 

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Discussion Starter · #3 ·
I didn't think it'd require a miracle. Just finding which surface is used to render the scope to, and passing a copy (bitblt?) of it to another window.

As for the lightgun, you don't need to find out how it works. Just find which memory addresses house the X/Y coordinates, and take control of them. Similar to how you'd find gameshark codes.

I am a programmer so I only made the suggestion cause I felt it's possible.

However I am not a programmer of your app so I'm not arrogant enough to assume I must be right.

Though I get what you meant about compatibility.
 

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I don't mind anyone making requests. It's just that sometimes people go to far. Plus I'm a little burned out right now... and I'm about to fall asleep at this keyboard.

It's really more complicated than it sounds. First of all, the game needs to work! I don't have it and I have no idea what XDK it uses, so that really halts everything right there. If you post an xbe dump, then I can determine the possibility of this game serving as a good enough candidate to emulate. Second, tracking down a certain surface/texture without the actual source code is hard. Since textures are normally packed into resource files and read as file offsets, that's makes it bad enough right there. Lastly, since this is an HLE emulator, we'll need to find out what interfaces interact with the lightgun in the first place. There is a lightgun library, but I've never been able to find it in the XDK. Yes, I have tried before (HOTD III).

I'm not trying to be mean, but things like that take time. And that's not a resource I have much of to spend on this emulator like I really want.
 

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Okay, good. But do you think you can do an .xbe dump for Silent Scope, please? I'm still curious as to what XDK it uses. Shadow_tj would also like this as well. Thanks.

Edit -> Dump xbe info to -> File...
 

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neotechi don´t request nothing, blues is very busy with cxbx progress, please if you want play xbox in a pc be a good dev and help with this
It's okay, don't worry about it.

Would I be able to do this from an original game disc, or would I have to rip an ISO somehow from my modded XBOX?
All you have to do is extract the .xbe file from your disc and load it up that way.
 

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Alright, I'm home now so I can do it. But putting the disc in my PC results in a DVD movie. I have to do it on the XBOX itself don't I?
Yes, if you have a modded Xbox, you should be able to dump the files.
 

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Good. Dont expect the game to work though *but* do transfer the whole game to the pc. If even *something* is visible apart from a black screen and some disc access then that'll make it more likely that devs like blushogun will work on it.
 

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Discussion Starter · #15 ·
Got it up for you.

Though there seems to be individual XBE files for each version of silent scope on the disc, I uploaded the one for the main menu. I can post those others if you'd like but I assume it'd use the same SDK version
 

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It's a 5558. Thanks. I have that XDK, and I guess the biggest challenge besides the lightgun APIs would be the sound. Other than that, I'd say emulating this game would be possible.
 
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