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the glide wrapper is OpenGL only. Glide64 will only with a voodoo or Glide wrapper.

....none of the currently released plugins work with RE2 properly anyway, having numerous depth and z compare issues.
 

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The wrapper is incomplete, i was testing it for him and found numerous issues with the depth compare.
 

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Mud already knows the FBO needs to be reimplemented, its just a matter of him wanting to get around to it.
 

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Glide64's wrapper is glide64 only, it won't work with over 3DFX titles.
 

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Counterfactor 1 is what fixes the RE2 audio in pj64, why setting it otherwise helps you..... who knows....
 

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pj64 has a new Vi config which you can use to overclock games, by some amount.
 

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wonder ++ is not supported anymore.
 
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