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Can anyone confirm if I can use this tool do disable/solve the second controller aka double input issue inside FIFA 2007 on my Win 10 x64 machine?
 

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Anthem (new EA game) patch v1.1.0 works with x360ce_x64 and my Logitech Dual Action gamepad on Windows 10. It took some time to figure out, but I found the solution was to: (1) rename the existing XInput9_1_0.dll in the game directory to something like XInput9_1_0a.dll so it isn't used (2) drop x360ce_x64.exe in the game directory and run it, then (3) go to the "Game Settings" tab and put a check next to "64-bit v1.4" under "XInput Files" for both Anthem.exe and x360ce_x64.exe (5) Apply/Synchronize Settings, then (6) Return to the "Controller" tab and click "Save". I played a few games, and all of the buttons appear to be working along with the analog sticks.
 

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A Plague Tale:Innocence Does Not Detect My controller,Also I have tried renaming the xinput file into different version (1_0,1_2,1_3,1_4) and still does not work.
 

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Please provide me with configuration to Witcher 2 (WIN 8.1 64 bit, controller Logitech Rumblepad 2). I have tried x360fce 64bit but there is prompt that game is 32 bit. When I use x360fce 32 bit it does not detect my controller as well. I put x360fce in Witcher location and in Witcher\bin location and it does not work.
 

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Want to report another compatible game:
snowrunner
snowrunner.exe
xinput9_1_0.dll 64bit
xinput1_4.dll 64bit
hooks COM and LL
 

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Hi there, Sorry i have a question here,
I did use your method on my laptop and it worked completely fine for my Naruto Shippudden Ultimate Ninja Storm 4, but then i had another Logitech gamepad that would like to play for 2 players, however, the game only shows the controls of my own gamepad and the keyboard option, but not the Logitech's!!!!! I was so frustrating now!!! Mind to lend me a hand?
 

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Help please, I try to open the One Piece World Seeker game and the keys are all unconfigured from the gamepad, is there any way to fix it? Additional, it throws me an error message when I put the x360ce exe file to the game folder.

Error:

TocaEdit X360 Controller Emulator 3.2.10.82
 

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For games NOT listed in the Game Compatibility List

As of r574, compatibility is very different, this thread will be for reporting which hookmasks work for which games, how to use the hookmasks and I will compile a list of games already included in the GDB and link each post for each game in the list.

HookMode is removed entirely as of r574!.

Some games do not require a hookmask for some reason, but others do, particularly those that use unusual methods for detecting Xbox360 pads or support both Xinput and DirectInput pads(these are usually requiring HookCOM).


X360CE.GDB
In the GDB file, the HookMasks (HookMask=) are written using a combination of these hex values

  • LoadLibrary(HookLL) = 0x00000001;
  • COM(HookCOM) = 0x00000002;
  • SetupAPI (HookSA) = 0x00000020;
  • WinVerifyTrust(HookWT) = 0x01000000
  • DirectInput (HookDI) = 0x00000004;
  • ProductID/VendorID (HookPIDVID) = 0x00000008;
  • Spoof name (HookName) = 0x00000010;
Hookmask 0x0100003F enables all of the above for example.
Typically, only a single value will be required in the GDB.

There are also some other values that are really only useful to the developers such as

  • Stop hooking(HOOKSTOP) = 0x02000000;
  • Disable (HOOKDISABLE) = 0x80000000;
X360CE.INI
In the INI, they are entered under the [InputHook] section as

  • HookLL=(0/1)
  • HookCOM=(0/1)
  • HookSA=(0/1)
  • HookWT=(0/1)
  • HOOKDI=(0/1)
  • HOOKPIDVID=(0/1)
  • HookName=(0/1)
Whilst you can just enable all 4 and forget it, it is advised to only use one of the first 3 at a time, with the 4th (HookWT) only being used specifically in games that require it, we will not simply enable all modes for a game in the GDB without significant proof (and self replication) of it being required as this may introduce undesired behavior
Don't hesitate to report if you find any games that crash with all them set, it would be good if it could eventually default to all on and be done with it.​
See the thread rules below for further information.​
HookCOM
Games that support both Direct and X Input API's may end up displaying both controllers in game, resulting in ghosted input or being able to start a 2 player game using a single control (SF4/SSF4 and DMC for example). HookCOM allows the game to mask the controller's directinput capabilities, which is advised by microsoft themselves on TechNet. HookCOM is the method required in most cases of games not working.​
HookLL
Many XACT games (that is, the Xbox360/PC cross platform games) require HookLL to run properly. As they do not load the xinput runtime directly, Dinput8 wrapper is required to redirect back to the local X360CE binary instead of loading the default xinput1/9_x binary.​
HookSA
This enables the hooking of SetupAPI, only the BeatHazard titles are known to require it thus far, so it should almost never be needed.​
HookWT
This enables the hooking of WinVerifyTrust. This is required for games which utilise WVT for Process Integrity checking.​
Only Gears of War is known to use it at this point, so it should almost never be needed.​
HOOKDI
This allows the wrapper to trick some games that detect the controller GUID via DirectInput, The first Assassins Creed is one such title.​
HOOKPIDVID
This works in conjunction with FakePID= and FakeVID=​
Without these, it defaults to the Wired Xbox 360 Controller which are 0x28E and 0x45E respectively.​
HookName
This allows x360ce to return a different oemname than that of the controller installed. For instance, in Assassins Creed it changes the name of the xinput device to Xbox 360 Controller. While this is generally not required for functionality, the game mini ninja's is known to check for "Xbox 360 Controller" in the registry and will not work if the name is anything else.​
Some games will work even without any of the above set, It would be good to know these as well.

Thread Rules:

  1. This thread is specifically for reporting games found to be compatible.
  2. When reporting game compatibility, the HookMask(s) used, full game title and executable name are required for adding to the GDB.
  3. If you find a game crashing that is listed in the second post, its likely not the wrapper, but an issue with your controllers drivers - particularly if it uses an obscure (probably bad) Force Feedback driver. Start your own thread or report the issue to the issue tracker.
  4. If a game is not working with any settings, start a thread of your own or report it to the issue tracker.
  5. Do not post in this thread about a game already listed unless you have evidence that settings provided by the original reporter are wrong.
Can't get it to work with 'Disciples 2 rise of the Elves'. A hook for this game would be appreciated, thanks . My email is [email protected]
 

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I'm so glad I found this useful software. Worked right out of the box after a reboot for GT Racing by Gameloft from the Windows Microsoft Store. Now I can enjoy my racing with my Logitech F310 wired gamepad.
 
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