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REAL Swirl Prob ff7.

857 Views 3 Replies 3 Participants Last post by  drac313
Im trying all the settings you guys are writing about, but its not working. When i do get it working i get a crappy swirl with garbage and glitches. I'm using opengl 1.77 may i keep this. I tried open gl 2(it works) but i get crappy frame rate and i don't want to reduce quality of my game. is it possible with the open gl1?
Plugin: Pete's OpenGL Driver 1.1.77
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 7300 LE/PCI/SSE2
OGL version: 2.1.2

Resolution/Color:
- 1440x900 Fullscreen - NO desktop changing
- Keep psx aspect ratio: off

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: 70.0

Compatibility:
- Offscreen drawing: 4
- Framebuffer texture: 3
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: on

Misc:
- Scanlines: off
- Line mode: off
- Unfiltered FB: off
- 15 bit FB: off
- Dithering: off
- Screen smoothing: off
- Game fixes: on [00000001]
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1 - 4 of 4 Posts
use a 4-2-3 comp. setup. frame buffer effects are rather intensive and require pretty decent hardware to be pulled off without a drop in performance, so dont expect it to go smooth all the time.
none of the 1.x plugins will do the battle swirl properly, the closet you can get is with the settings you are usingn ow.
that stinks, but i can deal. thanx for help
1 - 4 of 4 Posts
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