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Crazy GFX coder
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16,810 Posts
Dark Souls II Scholar of the first Sin DLCs:

- Crown of the Sunken King
- Crown of the Old Iron King
- Crown of the Ivory King


7.9/10

Unlike the regular DLCs you have to earn the gate keys in order to play them which adds a little more challenge to the whole thing. So far I enjoyed the 3 DLCs and they were not bad just as the last part of the core game. Enemies were very challenging specially in the first 2 DLCs with ghosts and regeneration that will make your path a hell. Bosses in general were very good but the last DLC felt a little flat and it seems to me a little rushed and out of ideas. The Ivory King boss was great and very challenging but other than that the usual enemies were far harder to pass.

Overall Dark Souls II was a nice surprice at the end and I will recommend everyone to give it a try with a little patience for the rough start. DLCs shouldn't be missed as they add some extra challenge and really complete what the later half of the game started.
 

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Ya'ver drink Brazilian bold from fkn dunkn donuts!
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Mad Max

Barebones open world collect-a-thon where you spend a good portion of your time watching unskippable scenes of max eating dog food, pouring water into a canteen. Perfect example of why the open world structure is dogshit.

The driving bits are fine, they aren't spectacular or particularly invigorating, but they do a serviceable job in interacting with the world. Combat is dead easy like Arkham games, keep up a rythm and tap y before you get the back of your head punched in. It's too simplistic in it's design, but thankfully fights are not a constant effort.

It's a very mediocre game, it isn't challenging, there is little brain activity to get the most out of it, the presentation is rather ok, but as an entity Mad Max is mundane, derivative and does nothing to really push the open world action game in any new territory.

A charmless, derivative adventure that will dull the senses.

6
 

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Crazy GFX coder
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16,810 Posts
Dark Souls Remastered
8.5/10


What a fantastic game and with Evie' Ultra HD mod + Nvidia Reshade it looks stunning. I really enjoyed the game from start to end and was great to see the original game in its full glory as well as great boss fights. I also noticed where all the ideas in future version were born as bosses, enemies and many more that were used later in newer versions.

There are few things I did not like though such as the camera which is horrible in all souls games but is worst in Dark Souls 1 and 2. Am really glad that newer version even though not perfect is so much better. Another thing I found annoying is travel as you have to unlock it and you can't really warp around except for some main areas. Something that was a little bit annoying is the fact that they seemed to love having areas with bosses and enemies in tight areas which kinda sucks.

Overall one of my favorite of the serie and one people should give a try.
 

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Crazy GFX coder
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16,810 Posts
Dark Souls Remastered: Artorias of the Abyss DLC
9.5/10


Sincerely one of the best DLCs I have played so far and on par with the awesome Bloodborne DLC. The enemies were fantastic and the areas very creative as well as the puzzles but the bosses were nothing but awesomeness at best. You are thrown into a new area and as soon as you walk through the first wall you face the very first boss and all of them are aggressive and require certain technique to be beaten.

What I liked most about it was the creativity in the boss fights as in one you have to use an amulet, on another one some heavy shield techniques and then you have Gael's original form into a Knight that have that awesome timing that will destroy you unless you get good at it, its fascinating!!!

Definitely worth trying.
 

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Classic Games Lover
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5,272 Posts
Now you've played my favorite game in the series and the one I have spent most time with. This is a game where pure gameplay is at its best and it doesn't require a ton of cutscenes to tell a story. And the story is really cool, culminating with that final boss fight (when I say what once mighty god has become, plus that music, oh man I pitied him so much).

Have you noticed how Gwyndolin looks and remember Aldrich, a boss from DS3 whom you fought in the very room as Ornstein and Smough?
 

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Crazy GFX coder
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16,810 Posts
Now you've played my favorite game in the series and the one I have spent most time with. This is a game where pure gameplay is at its best and it doesn't require a ton of cutscenes to tell a story. And the story is really cool, culminating with that final boss fight (when I say what once mighty god has become, plus that music, oh man I pitied him so much).

Have you noticed how Gwyndolin looks and remember Aldrich, a boss from DS3 whom you fought in the very room as Ornstein and Smough?
Yeah, after playing those games I have realized even more what a real game is meant to be. I personally think that such games need to get more attention and not because of the hardness.

I have spent over a month playing souls games as you can see in the other thread and I haven't had so much fun and adrenaline in years. That for instance isn't something I can say about other popular games that win goty and you are done within few hours or even on the next day.

It's been a fantastic journey that once again showed me what games meant to be and that gameplay and well designed games is all that matters.

As for Gwyndolin... Yeah but also a lot of bosses. For instance the Artorias Knight is Gael original form, Manus is the Demon of Hatred in Sekiro. Manus rage attacks were implemented in the Gael fight. Tons of similarities and ideas. Also in DS3 you have enemies that do KOS attacks etc.

That being said DS1 is definitely one of the best eventho I personally like DS3 better even if just slightly.
 

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Crazy GFX coder
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16,810 Posts
Asura's Wrath (RPCS3) - 4K/60fps + Reshade edition
10/10


I can't remember how many times I have beat this game and it doesn't matter because I simply don't get tired of one of my favorite games of all time. My fingers hurt for hitting the button to fill the gauge, my adrenaline level was high and I sweat. After so many years I never thought I will beat the definite version of the game and I hope is not the last version I will ever play. Its a shame there is no sequel to the great game but I still have hope that one day the game will come back.

If there is one thing I can say is.....BEAUTIFUL! I truly love this game but there is one thing I haven't played yet and that is the DLC which I will do soon enough.

Here the awesomeness and the last missions of the game in its full glory!


 

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Crazy GFX coder
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16,810 Posts
Asura's Wrath (RPCS3) - Nirvana DLC 4K/60FPS Edition
10/10


What a fantastic DLC and what a good ending! is the first time I play the DLC and while relative short it was awesome nevertheless. The explanation of how things go after beating the final boss of the main campaign was well made and the ultimate boss was great to fight. The drama and anger was nothing but awesome and not exactly how I expected the story to end but I enjoyed every moment of it.

If there is one word to describe the game it would be EPIC!


 

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Crazy GFX coder
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16,810 Posts
Asura's Wrath (RPCS3) - Lost Episodes DLC 4K/60FPS Edition
10/10


Just when I thought the game couldn't get any better I just discovered this DLCs I never played before where the developers added Ryu and Akuma!!!. As if that was all they packed the DLC with stunning action and a EPIC battle to make the game even better than what already is.

After playing the DLCs for the first time in its full glory I can only say that this game to me will always be one of the best games we had last generation and one I truly enjoyed in the past and now after finally playing those episodes I didn't played in the past.

What a game!


 

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niku
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1,435 Posts
Started playing borderlands 3
Its no different than the previous borderlands games.
I feel its just a bigger DLC to continue playing the same game that was released so many years ago.

Most of the characters are the same and the loot boxes etc too.
 

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Death Stranding: 85/100

The drama around the cinematics was overblown. I've spent near 100 hours (more than average/others) in the game and the only time I was truly bothered by the cinematics was at the very end. It's normal for a game to be heavy in cinematics at the end when they wrap up the story and tell you all the secrets, but Kojima made it a bit worse by splitting the ending with the credits. The ending goes:
Controlling character while credits are on screen <-> Ending cinematic

Still, that's the end of the game, not the game itself. As for the game itself, I was in control, I played, and the cinematics were less intrusive than most Kojima games (with the exception of the ending). I was far less annoyed than I expected to be. It genuinely feels overblown.


Now, as for the game itself: it was good, slow-paced but I like that. I wouldn't recommend it to everyone due to the slow pace. The "walking" part was also overblown, as the game gives you a LOT of gadgets and toys, including the ability to create towers (ziplines) which you can fly between.

The reason I don't rate the game higher isn't because of any of the drama, but because I was disappointed the game didn't explore the gadgets more. You receive a LOT of cool gadgets through the game, but many of them are only "tested" once or twice. At one point you're given the ability to create an oxygen mask, but it feels like the game barely uses it outside of a main mission.

Considering how cool some of those things were, I would've liked to see more "puzzles" where you have to make smart use of those gadgets. This is what would have elevated the game for me.

Other than that: I enjoyed the gunplay, the graphics were amazing, sound design was good, music was a mixed bag, voice acting was good overall with a few very poor exceptions, the universe was interesting while the main story was average, the boss fights were impressive in display but average in gameplay (mainly shoot and blow up people while trying not to get blown up yourself), all in all an enjoyable time.

tl;dr: Better game than most if you enjoy a slow pace interrupted by intense action sequences. The main flaw of the game for me wasn't any of what people claimed would be an issue, it was simply the game failing to truly fully explore what it offered the player.
 

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Foundry/Foundation
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11,595 Posts
Shenmue III 7/10

I thought of giving it higher as I personally loved it but I don't think it's realistic.
As others have said it still feels a bit unbelievable that this game exists at all. It is Shenmue alright, in fact, it follows the formula of the original games very, very closely. This is a game for fans and if you loved (and still love) the old games you'll be right at home here.

I guess the team didn't have the budget that the original games had and as such the stylistic approach probably works better than going for hyper-realism. Some stiff animations and weird looking faces aside, the graphics look coherent, like a super-powered Dreamcast. Voice acting must've gotten cheap though as there is a LOT.
The voice acting is also close to the original games; you can tell there is some deliberately exaggerated acting going on with some npc's (also in the Japanese version, especially the woman at the price exchange near the Golden Goose, which cracks me up every time). Unfortunately the main characters (Ryo and Shenhua) in the English version are just poorly voiced. That's completely in line with the original games too but they didn't have to go that far in my book. Both of them sound like robots.
Speaking of Shenhua, for much of the game she doesn't utter much more than "Ryo" (or "nani, Ryo" in Japanese) and doesn't really show a lot of character. I think her visual redesign is ok, probably done because the original would stick out like a sore thumb in the game's second location, but I preferred the original design anyway.

Story-wise, the... wait, there is almost no story. Instead, it's a big errand run all the way to the final half hour when stuff is actually happening. It must take another 10 games to finish the story if it's going at this pace. I know the original two games were slow-paced (the first is just about getting to Hong Kong, the second is mostly tracking down a certain individual). This game is also about tracking down a certain individual but it feels much slower and uneventful than in Shenmue 2.
Also, apparently it's enough for Ryo to learn a move and execute it once and he will be able to beat a former unbeatable foe. That's not just a gameplay mechanic, it's actual story, which is silly.

The locations look very pretty. Where Bailu is a sleepy village, the game's second location, Niaowu, is a busy city and it's there where the game is at its best. It's also where the fanservice is turned up to eleven with amongst other things an entire building dedicated to the Kickstarter campaign. The team (Ys.Net) obviously worked hard to make this a game for the fans (maybe even a little too much) and there went a lot of love into making this game. Seeing that made it even more painfully clear that the Epic Games Store issue should have never happened and probably wasn't intended by the developers themselves.

Music is similar to the original games, lots of tunes make a return, some are remixed and some are new.

The fighting system is probably where the game changed the most. It is still similar but probably a bit easier with clear indicators of what to do. You can practice moves by sparring, button combinations are shown on-screen and you can level your moves up proper. If you diligently do your training you will be rather powerful near the end of the game... I got maxed stats a bit before the endgame which actually made winning rather easy (I've read about people struggling with the difficulty - it WILL be difficult if you don't (want to) train). I liked the fighting system enough to participate in the street fighting tournament in Niaowu several times, but you have to have leveled up quite a bit to beat it (it's also one of the easier ways to acquire lots of tokens, which in turn can be exchanged for prices, which in turn can be exchanged for money).

Mini games... oh wow... even if a large amount of the mini games are just different versions of the same game, there are a huge, huge amount of them. In Bailu the amount of mini games is still somewhat limited (mind, there is still an arcade, multiple lucky hit stands, fishing and several other games), but Niaowu is mini game city, with 2 arcades, 4 (I think) locations with "Baffle Ball" variants, multiple lucky hit stands, a casino (with odd games for a casino) and aforementioned "kickstarter house" which also houses a few slot machine-like devices. Let's not forget toy capsule machines either. It seems Ys.Net wasn't allowed to use the original Sega arcade games but they were allowed to use references as there is an obvious Virtua Fighter-inspired mini game and the return of QTE Title and Excite QTE (there are also posters of Sega arcade games and their logo is on every capsule toy machine). Aside from those there is a mechanical driving game based on Drive-Mobile and a whack-a-mole game. Aside from sparring, kung-fu training is also done via mini games, but one in particular (horse-stance) is terribly dull. There are also jobs; the fork-lift makes a return and you can chop wood. Maybe I forgot to mention a mini game, there's that many.

There are sub-stories now which seem rather influenced by the Yakuza-series, although these are mainly errand runs (and not as wacky and elaborate as in that series' recent games). Shenmue III has its funny moments though, a different kind of humor that works well. In that light there is a bit more self-awareness in Shenmue III as well. There are also some QTE sequences where missing the mark produces some amusing results.
Speaking of cutscenes, whereas the animation in most of the game is rather stiff, there are a few cutscenes that are animated extremely well which is a stark contrast.

Not all characters are voiced this time because there are a number you simply can't talk to. I did not mind it. Characters still go about their own ways although it's not done as detailed as in the old games. In fact, if you follow characters around you can sometimes notice the immersion breaking as they repeat their little loops all the time or magically dissapear. Following Shenhua made me discover a location I had overlooked though (the girl sure likes to sit and do nothing in Niaowu, then at evening talk as if she's been busy all the time (while sitting and doing nothing, again)).

There are also characters fading in out of nowhere at stores. I wonder if this could've been avoided... this is a really odd technical limitation for a 2019 game.

The day cycle makes a return; IMO time moves a little too fast in this game, I preferred how it was done in Shenmue 2. Ryo still doesn't stay up late at night but your best shot is the first evening in Niaowu.

There are some convenience features that made it into Shenmue 3. Controls are a bit better than in the original games, there's hardly any loading and the fact you can replay the game while keeping your items makes a second playthrough interesting.

I loved the game (not the lack of story, except near the end, which is fortunately satisfying) and I hope Shenmue 4 won't take as long. Now that the "building blocks" are there again it should be easier to produce a sequel, though I wouldn't mind it if Ys.Net would dare to try some new things down the line... and get the story going already.
 

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Foundry/Foundation
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11,595 Posts
Unlike Yakuza, Shenmue III has no "premium adventure" mode, but there are moments in the game that provide a similar experience. You can't visit Bailu while in Niaowu or the other way round, so a few separate saves would be handy.

In Bailu, it's straightforward. Don't enter the Bell Tower when asked and you can freely roam around the village. It's best to wait until that point as the village will be fully unlocked.

There is a similar point in Niaowu; don't prepare for the boat trip. However, IMO the best point is earlier: save before getting the (expensive) signature move scroll, because doing so will trigger some events you might not want to happen yet.
 

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Crazy GFX coder
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16,810 Posts
STAR WARS Jedi Fallen Order
9/10


What a game! I have to say that EA made the right choice by choosing Respawn to create the game. This game is IMO the best Star Wars game I have played since the SNES days. The game offer tons of action but at the same time known game mechanics from Souls games. The main difference is that the difficulty level is pretty much God of War level which later in the game is clear that many things were inspired from that game.

The game isn't perfect as there are few graphical glitches here and there. The only issue I found was that shadow quality was by default set to medium causing some weird glitches which I figured out later and fixed by setting the quality to high. Apart from that Cal's legs move in a very weird way as if was separated a little from the body but I may just be nitpicking here.

I recommend this game to anyone that was disappointed by the last 2 Star Wars games but want a game packed with great action and stunning graphics.
 

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10,420 Posts
Dammit! I have a big enough Star Wars backlog as is...Do I really need to add to it! LMAO J/K :p

"My PC can't run it....My PC can't run it...My PC can't run it..."

I'll keep saying that...
 

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Ya'ver drink Brazilian bold from fkn dunkn donuts!
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Before I get into Jedi: Fallen order I'm playing through Force Unleashed.

In 2008 the game did some very amazing things, the physics engine allowed for some interesting animations for using the force, doors bending, storm troopers flailing wildly as they hover in mid air, pushed the concept of interactivity with the world.

Problem is, the rest of the game is horrendously janky. Ninja Gaiden is a bit of an outlier (I don't have much experience with DmC) in how amazingly fluid an action game can feel, cancelling attacks, recovery, combos, everything flows so organically in a way that never lets you feel out of control. Force Unleashed is a bit different in that it effectively waits for your input commands to finish before it starts and completes it's animation cycle, it feels so sluggish and unresponsive, ultimately frustrating and honestly it plays like shit.

The sequel fixes it a lot, feels fluid and fun, but this was such a big step forward for using the force in a game and it's a shame it feels so busted today, for the game as a concept is really neat.

4/10
 

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i want to play Knights of the Old republic, but until I finish My Time at Portia, I don't think I have the time to play it at the moment.
 

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10,420 Posts
Mortal Kombat 11 8.5/10

I'm not a hardcore fighting gamer, nor talented or interested in playing online, but I like playing the games traditional towers and viewing the different kharacter endings. The story probably is dumb, at least I heard that, but I intend to play it as I did with both injustice games and Mortal Kombat X.

I snagged the game for close to $25 and am happy with the purchase. I might even buy the expansion pack that adds 6? Kharacters down the line. This is better than say the Blazblue Crossover and a few other fighting games I've purchased. I still prefer other games like Injustice 2, Street Fighter V Arcade (which I intend to upgrade soon), Dead or (Boincy) er Alive 5, and Killer Instinct, but I don't expect to put much more time into this than I did with Mortal Kombat XL but I was happy with that purchase as well.
 

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UPDATE:

I'm half way through the story on Mortal Kombat 11 and it reminds me of a gory version of Zero Hour. I'm not thrilled with the gore but it is Mortal Kombat and Zero Hour was one of my favorite DC stories save the fact Hal Jordon was a psycho killer who destroyed the Green Lanterns and Guardians leaving a very mediocre Kyle Rayner as the only Green Lantern.

I'll probably buy the 6 character season later this year when its on sale again.
 
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