It's not so much how graphically great something is as the level of detail or definition, or, the resolution. It could be a game from the 1990s and perhaps still fit, albeit not as impressively.I don't think SFIV was that detailed to begin with. Combined with their arse shaders, upping the resolution wouldn't improve much.
It would. Lest you're saying a laptop's GPU is better than your GTX 580.Wish I could try SSF4AE on my PC with that screen.
Just for the curiosity of whether my GTX580 3GB would manage to reach 60fps at that crazy resolution
I didn't need much AA (2xAA looked like a traditional 8xAA or better) with 2048 x 1536 in a 19.8" area, so you probably won't need any with an even greater pixel density. On a more standard dot pitch display though, you can obviously see the aliasing.Whoever said that you don't need AA at ultra high pixel density was absolutely correct.