Craig Mazin, the creator of the acclaimed limited series Chernobyl, is reteaming with HBO to adapt The Last of Us, the massive Sony PlayStation video game franchise.
In a rare development in the world of video game adaptations, the writer and creative director of the game, Neil Druckmann, is also involved and will work with Mazin to pen and executive produce what is intended to be a series.
Carolyn Strauss will also executive produce along with Evan Wells, the president of Naughty Dog, the Santa Monica-based developer of the game. The project is a co-production with Sony Pictures Television in association with PlayStation Productions. It will be the first television series from PlayStation Productions.
Launched in 2013, Sony and Naughty Dog's The Last of Us garnered critical praise for its engrossing tale of the postapocalypse, centering on the relationship between Joel, a smuggler in this new world, and Ellie, a teenager who may be key to a cure for the deadly pandemic.
Gustavo Santaolalla is the composer for The Last of Us and The Last of Us Part II. He is a two-time Academy Award winner, having taken home the award for Best Original Score in 2006 and 2007 for Brokeback Mountain and Babel. The Last of Us and its sequel are the only video games that he has composed for. Santaolalla's work as a composer goes all the way back to 2000, including work on Netflix's Narcos: Mexico and the documentary Making a Murderer.
Santaolalla is joining Craig Mazin and Druckmann for The Last of Us. The show is being led by Mazin, who is known for his work on HBO's critically acclaimed Chernobyl. Neil Druckmann will serve as the writer and executive producer for the show. Naughty Dog president Evan Wells and HBO producer Carolyn Strauss will also serve as producers for the TV series.
I'm not sure what you mean by not fully RDNA2, is there something missing? At first glance, it has features not available to RDNA1, and it's stronger than what RDNA1 could do.Apart from the boring show they delivered and unless I understand wrong the PS5 won't be fully BC but will offer a selected amount of BC PS4 games. Also the way they presented it looks like is not fully RDNA2 but more like using certain features of it and the 10 tflops as well as GPU frequency seems to be "variable" meaning it may not always hit that target but just at peak if possible. Another thing is RT which doesn't seem to be full featured unlike what MS show with the XSX. The bandwidth in general is lower as well and only the SSD seems to be the focus here which is great but IMO not a game changer.
To me it looked kinda spooky the moment he said about forgetting TFLOPS and CU counts which at certain point is true but the overall package seems kinda meh considering the hype. At the end of the day we are getting better consoles at least so we will see how this shape in the next few years.
Also it seems like the XSX release date is set for November 26th.
Maybe I got something wrong but from the way he explained(apart from his kinda annoying way of talking) it sounded to me more like RDNA1+ with some RDNA2 features rather than plain RDNA2. As for RT it seems not to have full fledge support like the XSX and the Minecraft demo with full Path Tracing for example which requires some heavy hardware RT power as explained here:I'm not sure what you mean by not fully RDNA2, is there something missing? At first glance, it has features not available to RDNA1, and it's stronger than what RDNA1 could do.
I also think its unlikely it would have ray-tracing abilities if it was the older tech (RDNA1 or GCN5). They mention having support for the full RT experience (audio, illumination, shadows, reflections), so it does appear to have all of it. That said, since it'll be a lower variant, I also expect it won't do it as well as the GPU in the XSX. Similar to how there's a difference in RTX capabilities between the RTX 2070 and 2080.
So far I strongly recommend it, I've only noticed one small technical issue: dynamic resolution seems to create a poor picture.In case I get the game I will let you know