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Rakugaki Onkoku [SLPM 65097] (J)

229 Views 2 Replies 1 Participant Last post by  parotaku
Beta Date: 08 July 2005 mfifoFix
Conditions Tested Under:

GSdx9 0.9
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdiso (as the CD 'block-dumper' make pcsx2 crash here...)
USA v01.60 bios
REC only

Crash with strangely low (2-3) fps when starting to display 3D for the main menu...
Used to go much (in-game intro) further in previous betas...

Blockdump here:
http://membres.lycos.fr/jubweb/temp/raku-blockdump.rar

Status:
Intro/menu
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Beta Date: SSE2 17 July 2005
Conditions Tested Under:

GSdx9 0.9 MSVC14.00 SSE2 (10 July 2005)
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
REC

Skipping the 2D intro to avoid a loading loop now works again... you can reach the 3D part until the "loading" screen where it.... stops loading...
... some missing/flickering textures...

Status:
Intro
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Beta Date: 14 August 2005 (Ref SPU2-fixed beta)
Conditions Tested Under:

GSdx9 (SSE2) 0.9 - win,D3D,PS2.0,LTF [25 07 2005]
SPU2 NullDriver
SSSPSX pad 1.5
Cdvdpeops 1.2
USA v01.60 bios
INT only

With INT, now the gfx are almost perfect and the game is playable... (the diamon shaped red "thing" was drawn by me... :p )
Oh... and if you wonder, yes, the game design was from people from studio Ghibli (princess mononoke, spirited away...)

REC & VUREC show bad looking 3D and crash with cputlbmiss error at the loading part...

Status:
Playable
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