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Just the compare, since the depth enable one does the work of the "compare" function and some depth writes function.
(btw, I, too have learned through this very interesting documentation)
The performance gain may be very slight
(Since it runs at full speed here, I couldn't see the difference, but it might be worth to try anyways)

Bye
 

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There isn't any graphics difference w/ depth compare than depth enable here
(never tried to tick the two, but the second one is also doing the work of the first one as I said so..)

w/ depth compare: (no halos flickering at all)
 
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