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Alright, now.. If I recall correctly, PSX games' textures are on a 640 x 480 resolution. Which means, if I extend my emulator screen beyond that, my laptop will stretch the textures. I figured running the game at full screen at 640 x 480 would do something out of sheer curiosity, but.. of course, still stretched textures. Considering how my laptop is a massive 1920x1200 pixels (and I have enough computer power to run my PSX games at that resolution with settings maxed out with Pete's OpenGL 2.7) I was wondering if there are any ways to make the texture look better, sharper, or clearer.. farfetched, I think, but I find it disorienting that I have sharp 3D graphics on a pixelated setting--takes away from the feeling, you know? Anyway.. yeah :p If anyone could help, thanks :D
 

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NextGenerationGaymulation
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Whatever it looks better or not could be debated, but there are a lot of filters to try and help it, and even some shaders, just experiment with the filter and shaders setting in the OGL2.7 plugin.
 

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bsnes, ePSXe
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run it with Peops Soft GPU. that's as close to PSX as you're gonna get. you can use shaders like chankastrules said to blur it up, i suppose. the best you're gonna do is blurring it.
 
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