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Discussion Starter · #1 ·
A college buddy who visits me has a very annoying strategy in Soul Calibur 2, he 'flails' with his character, so when I get within striking distance, I get pummeled. In Tekken, you can block and then quickly attack, but in Soul Calibur 2, this doesn't seem to be as effective...

I was just wondering about what'd be a good strategy to get in close enough range to attack without getting hit...

And what exactly is the 'side stepping' I hear about in Soul Calibur 2? Can anyone explain to me how it works? I have the Strategy Guide *as does he* but I don't understand side stepping...
 

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If you're playing the GameCube version, just use Link and be a range whore with your bow, bombs, and boomerang. Or use his down thrust attack and you'll jump up and stab him from above.
 

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side stepping means moving to the front or to the deeps of the screen, so your character will be moving to his left/right. It's an effective way to dodge vertical strikes. Just push up or down to achieve that, or one of them twice fast to do a quick sidestep. BTW, if you press guard + the directional button to move towards your oponent, you'll not only block his strike but break his guard for an instant, enough to hit him ;) . Try to find fast attacks to scape from him. Siegfried, for example, has this attack with (->+"square") that is really effective to break enemies attacks... :D
 

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Coffee Demon
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Paratech said:
A college buddy who visits me has a very annoying strategy in Soul Calibur 2, he 'flails' with his character, so when I get within striking distance, I get pummeled. In Tekken, you can block and then quickly attack, but in Soul Calibur 2, this doesn't seem to be as effective...

I was just wondering about what'd be a good strategy to get in close enough range to attack without getting hit...

And what exactly is the 'side stepping' I hear about in Soul Calibur 2? Can anyone explain to me how it works? I have the Strategy Guide *as does he* but I don't understand side stepping...
We may be of service here since we are fans of both games.
Quick blocks and attack are difficult in SC2 because each character has varied speed and reaction times. There is also the force of the attack. For example...If you block a strike fom Asteroth (sp?), the force of the blow will prevent you from a quick block and strike strategy.

Another member mentioned side stepping, but this only works with vertical attacks (or lunge attacks). This is only really effective if you memorized the attack animations of each character, and can predict if the strike is vertical or horizontal. Sometimes players follow distinct combos..If you know they do this, and a vertical strike is in that combo..then a sidestep will work for you.

Another reason why SC2 is not effective with block / strike attacks is because it encourages you to use "Parry". If you master an effective parry, then you can follow up with fantastic strikes and combos.

oh..just in case..Parry = BLOCK & Forward slightly before your opponents attack hits
 

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Thinking outside the box
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hmm what does * fails* means ? i used a translate something from internet but it just says fails >.<

cant be same word as failed/failiure.. right ?
 

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The Hunter
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I haven't played SC2 much, but from SC1 I know that Guard Impact (=the counter move described by DW and I-Chan) works nice if you're good at timing.

You should try to find some fast moves as well. Does your opponent have one specialised character which he mastered?
 

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Wind, Life, Eternity
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He said "FLAILS" :p Although I don't know what he meant. Never played sc2 :(

Dark Watcher said:
Parry = BLOCK & Forward slightly before your opponents attack hits
Isn't it block & backward? Block & Forward is repel is sc... or is sc2 different?
 

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Coffee Demon
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WindHydra said:
He said "FLAILS" :p Although I don't know what he meant. Never played sc2 :(


Isn't it block & backward? Block & Forward is repel is sc... or is sc2 different?
Repel = Parry

Parry is the proper term in weapons combat
 

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Wind, Life, Eternity
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but in SC1, block & backward = parry (you redirect enemy's weapon) and block & forward = repel (knocks enemy's weapon back). At least the game named the two moves that way.
 

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BlueFox team member
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I didn't meet with both of that words: repel, parry. I've only met "Guard Impact" term when played SC2, which includes both <+G and >+G(I've read this in game and in guide book coming with disc)
 

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Discussion Starter · #13 ·
Cid Highwind said:
I haven't played SC2 much, but from SC1 I know that Guard Impact (=the counter move described by DW and I-Chan) works nice if you're good at timing.

You should try to find some fast moves as well. Does your opponent have one specialised character which he mastered?
No, he randomly picks a character and starts swinging/attacking with it. He uses range attacks so when I get too close I get hit. I'm more of a Tekken player than Soul Calibur 2, I've beaten the computer in Soul Calibur 2, but no computer opponent tried such a strategy against me...
 

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Thinking outside the box
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outrange him with kilik or nightmare or someting :D or use taki to jump behind him.. careful when doing than if hes near a edge ul jump in the water than :D Cervantes also has few dash moves and another 1 making him jump up the air and slam down on him.. but easy to block those moves.

if all fails .. why do u have to move toward him ? Make him do it and use the same trick he does :p
 

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The Hunter
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Paratech said:
No, he randomly picks a character and starts swinging/attacking with it. He uses range attacks so when I get too close I get hit. I'm more of a Tekken player than Soul Calibur 2, I've beaten the computer in Soul Calibur 2, but no computer opponent tried such a strategy against me...
That's cheap, though it sounds like a noobish way :rolleyes:
Try to find patterns in his behaviour (like does he use one certain move or combo a lot) and try to bust in with a quick move, or a long range attack, just as long as it's well timed.
Hitting some buttons blindly will help him to a certain extend, but when you know your moves, and his moves as well, he's gonna be yours ;)
 
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