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I've submitted my first attempt at MSAA/CSAA support to SVN. It works in some games, but others result in black screen, like Metroid 2 and Zelda. Not sure why yet.
 

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It's not connected, but the option was pretty much useless. Barely any games use anything else than bi/trilinear anyway, except maybe for some UI that looks better without filtering either way. And anisotropic looks better than trilinear anyway.
 

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Not sure getting those few screens to look a little better is worth a whole checkbox, we have such a mess of checkboxes already :p
 

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Hm, that's odd, maybe it's an ATI thing... maybe we'll have to revert to not using framebuffer_blit for the final copy. doesn't make much difference in performance anyway.
 
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