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Discussion Starter · #1 ·
Here's a short one:
If i enable the auto setting in the anti alising tab in the nvidia (any version) driver, is this "auto" as in a game defined AA or is this "auto" a dynamic AA that the driver chooses having in mind the system you have the the desired framerate and the specific game running????
Anyway i think that this dynamic AA is a good idea, although i'm almost sure that is impossible to change the AA in a middle of a game :confused: if it isn't....this concept could also be applied to anisotropy since the performance impact of this feature compares in term of image quality and system resources consuption as the AA.
All you PC gurus out there could give a hand on this???
Thanks :D
 

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The auto AA setting is a DX8 feature. If a game uses DX8 it can set the AA itself to whatever level it feels is appropraite. Older game DX7 do not support this and as such if the AA is on Auto they will not do any AA.
 

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Discussion Starter · #3 ·
OK, thanks, but i still have one doubt, maybe i didn't understand you in the previous post: i will explain:
Is it possible to change the AA level in the middle of a game...in one frame the ogl AA is 2x2 but when suddently the game becomes very populated (lot of things) the next frame to that, the image will have AA in 1.5x1.5 or disabled. -> This i call dynamic AA, is this possible?? or the same thing but with anisotropy.
You said that "If a game uses DX8 it can set the AA itself to whatever level it feels is appropraite " can this be aplied as i described just now...or it is just true when the games starts???
 

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Dunno. Whilst some games have options to change the AA in their video settings but I would assume that this isn't possible. Kinda like how you can't change resolutions without the game pausing to change resolutions.
 

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It says in the settings, "Let the program control FSAA" for Auto. I think this means that it lets you set FSAA in the actual game settings, like in Max Payne. "Dynamic" would imply that it's basically always on, which I definitely don't see in my programs. So to answer your question, I don't think auto = dynamic. Sounds like a very neat feature, tho ;)
 
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