Here's a short one:
If i enable the auto setting in the anti alising tab in the nvidia (any version) driver, is this "auto" as in a game defined AA or is this "auto" a dynamic AA that the driver chooses having in mind the system you have the the desired framerate and the specific game running????
Anyway i think that this dynamic AA is a good idea, although i'm almost sure that is impossible to change the AA in a middle of a game
if it isn't....this concept could also be applied to anisotropy since the performance impact of this feature compares in term of image quality and system resources consuption as the AA.
All you PC gurus out there could give a hand on this???
Thanks
If i enable the auto setting in the anti alising tab in the nvidia (any version) driver, is this "auto" as in a game defined AA or is this "auto" a dynamic AA that the driver chooses having in mind the system you have the the desired framerate and the specific game running????
Anyway i think that this dynamic AA is a good idea, although i'm almost sure that is impossible to change the AA in a middle of a game
All you PC gurus out there could give a hand on this???
Thanks