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Discussion Starter #1
I have a problem with Psx Beetle HW on retroarch.
When using any of this filters (XBR/SABR/3Points) and enable PGXP+Widescreen Hack many untextured polygons are messy/corrupted.
I allready opened a report:
But i search anything to do for make it working.
After some research i found that issue are (normally) solved, but i suffer again:

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XBR

JINC2

JINC2

XBR

XBR



JINC2

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Windows 10 Pro x64 1909
[email protected]
Asus Maximus X Formula
Gigabyte RTX 2070 8Gb OC
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No sir, I don't like it.
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Since the problem seems to be fixed when using texture filtering options other than XBR/SABR/3Points, then the reasonable conclusion is that the issue lies within those filtering options, not PGXP, Vulcan, or the widescreen hack.

In other words, the previous fixes don't apply to your very specific settings circumstances.
 

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you are probably better off not using the texture filters and instead use a shader to filter, there are some great slang shaders for the vulkan renderer that work great with beetle psx
 

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No sir, I don't like it.
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Buy an AMD card?

But seriously, nVidia (and AMD) updates its Vulkan renderer pretty often. Hopefully the fix will come in a future driver release.

Other than that, use different settings until then.
 

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Discussion Starter #8
Waiting for a new driver...1 month since last time...
As i seen Vulkan are updated too (1.2):


Many hopes for that update solve all issues :/
 

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did you try to use the OpenGL driver?

the OpenGL video driver in RetroArch is not bad in performance or features.

there are 2 steps:
Settings, Core, Allow cores to switch the video driver, OFF;
Settings, Drivers, Video, GL or GLCORE; [choose what works better for you]

info: GL1 is for old system, you don't need to test it.

cheers!
 

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opengl in beetle is pretty bad, lots of issues...I think they plan on phasing it out since ogl is dying (driver support from nvidia and amd will likely end in the next while, amd is already phasing out dx9)
 
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