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I agree with Enigma. I'll bet that PSX games on ePSXe will look better than the same games on PS2 (being emulated.)

=however=

If you look at the movies of GT3 (or have tried the preview), you'll see that it's far more advanced than GT2. Although GT2 looks really great on ePSXe, it's nowhere close to the quality that GT3 has.
 

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Well, it depends on the game. With some games some of the graphics aren't even close to PS2 in one area, spheres. On PSX developers tended to make sphereical objects into more of an octogon, but as in PS2, the spheres are actualy spheres.
 

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Now that u're talking about PSX graphics, can some one confir my doubt... :D

Is a PSX based on OpenGL graphics??
:D

(It's quite probable that this is ONNNNE STUUUPID question...
but it's a doubt i have since a long time ago...)
 

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I didn't asked if it used, only if it was based on....

Cause there are a lot of alikes...
 

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I don't think the PSX was based on OpenGL, it has no where near a full OpenGL feature set, it's missing many things including bilinear filtering. Sony did not develop the PSX from OpenGL and reduce it's feature set either. I've also read a number of times from the plugin authors that the way a PSX renders graphics is very different from the way a PC renders a image. Personally I don't think PSX images look anything like OpenGL ones other than the fact they're both 3D. If you say the PSX looks like OpenGL then you can pretty much say any 3D engine/API looks like OpenGL. Also OpenGL is just an API between the hardware driver and the software/game/app, depending on the hardware implementation OpenGL can even look different on different hardware. Anyways the only link I see between OpenGL and the PSX is the fact there is an plugin for a psx emulator that uses OpenGL.
 

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I'll agree with particleman.

Anyway have you all seen the Metal Gear Solid SOL demo? Its simply amazing. Emulated PSX graphics cannot even begin to compare. I could get drawn into a game like that for hours. The environmental detail in it is so far unparalleled in consoles too. You have quite realistic weather effects like rain, and you also have an impressive shadow that moves according to the lighting the way a real shadow does and if you are in an area with two light sources then you get a double shadow. BTW the game play is great too. I can't wait fo the full version coming out in December 2001 I think.
 

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PSX games emulated like hell can't change it's original 3D model. It change the resolution or how it handls textures but not the 3D model.

And a PSX is based on OpenGL ?
Guess not. Because It has a backbuffer that is wayyy diffrent with OpenGL that doesn't have a backbuffer (I'm talking about the big 1024x512 16 bit back buffer). I still can't figure out how to make such kind of usefull buffer in OGL, except to reload the textures every time I'm going to draw to screen.
And I'm sure its completely diffrent.
 
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