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Discussion Starter #1 (Edited)
I've always wanted to know how 3D acclerated GPUs work. ow they actually simulates the PSX Graphic Memory to standard 3D acclerated PC VRAM.
I've studied how most of PSX games work using an Emu. Mostly I use Lewpy's Glide GPU because it has the option to view in wireframe, PSX VRAM (press ctrl).
I would like to know how do you simulate the PSX BackBuffer (the big 1024x512x16 Buffer) in OpenGL.

And I use Borland Delphi with OpenGL in programming
 

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i think you have to ask an expert my buddy .
some one like pete bernert.
you can search around i think you will find his e mail
 
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