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Problems with Ff9 with the plugin of Lewpy 1. 32!

1617 Views 14 Replies 4 Participants Last post by  Lewpy
The magic of Flare, as well as other magic, have a very strange defect now!
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Lewpy's Glide³ Plugin Configuration Information
-----------------------------------------------

Computer Information
OS : Microsoft Windows 98 SE (v4.10 Build 2222)
DirectX : DirectX 8 or better installed
Processor : Intel Celeron (P3), 635Mhz (1 off) (00/0686)
16kb L1-I, 16kb L1-D, 128kb L2 (on-chip)
Memory : 64Mb

Core Emulator
ePSXe : C:\EPSXE\EPSXE.EXE
: 07/03/2001 22:50, 148480 bytes

*------*----------------------*---------*------------------*
| Type | Name | Version | Date |
*------*----------------------*---------*------------------*
| BIOS | Scph7001.bin | | 26/04/1999 21:33 |
| CDR | W9XCDRCORE | 0.0 | Plugin Not Found |
| GPU | gpuLewGlide.dll | 1.32 | 20/04/2001 20:44 |
| SPU | SPUCORE | 0.0 | Plugin Not Found |
*------*----------------------*---------*------------------*

Glide³
Board : Voodoo3 (tm)
Version : 3.10.00.0674
File : C:\WINDOWS\SYSTEM\glide3x.dll
: 16/01/2001 12:38, 348160 bytes

*-----------------------------*---------------------*
| Configuration Item | Current Setting |
*-----------------------------*---------------------*
| Active Configuration | 1 |
| Active 3dfx Card | 1 |
| Enable HotKeys | Yes |
| Resolution | 640x480 |
| Refresh Rate | 60Hz |
| Emulate MASK Bit | No |
| Dynamic Texture Caching | Yes |
| Custom FrameCap | 60Hz |
| On-Screen Display | Off |
| Frame Skip | Disabled |
| FrameRate Limit | Auto |
| System Type | NTSC |
| FrameCap Method | New |
| Draw Method | Bright |
| Alpha Blending Mode | Advanced |
| Bilinear Filtering | Enabled w/o Sprites |
| Alpha Testing | Normal |
| FrameBuffer Writes | Enabled |
| Off-Screen Drawing | Enabled |
| Polygon Mode | Textured |
| Texture Windows | Enabled |
| VSync | Enabled |
| Banshee Code | Disabled |
| MDEC Format | Texture |
| Experimental Flipping | On |
| Experimental Screen Sizing | Off |
| FrontBuffer Rendering Fix | Off |
| FF7 TextureWindow Fix | Off |
| DMAChain Fix | Long |
*-----------------------------*---------------------*
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The effect of the magic flare, instead of transparent, is opaque!
It could send my memory card if you want:)
Or is an screenshot better?:idea:
screenshot!:)____:eyes:?____:mad:
Install the last official Voodoo3 drivers of 3dfx but it continues passing the same thing:( but in pete d3d 1. 49 this doesn't happen:) this problem is not limited at FF9, BOF4 suffer of the same thing, and for sure others games also:( does some form exist of fixing it?
where I live alone sell voodoo3 3000 (that it is the one that I have), so I don't have many options:(
the only problem that I have with pete d3d, is that the option:

Alpha MultiPass
-------------------
Draws opaque texture pixels the way it should be. Of course it could be a bit
slower. But not much

it is not executed very well:( but neither very bad:)

But the frame rate is very good, of 60 to 50 fps:)

it is possible that add this option of pete d3d in glide?

Color dithering
-------------------
If you are using just 16Bit colors (or if you have to use it because
you have an older 3DFX card), you can enhance shaded objects by turning
on color dithering. If you are using a 32 bit color resolution there
is no need for dithering.

with this option the textures improve a lot:)
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