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Discussion Starter #1
When I run Lunar SSS using eSPXe there is alot of choppiness during the FMVs and when there is any in game speech.

The full motion video runs choppy and the audio during the fmv is choppy as well.

There is also choppiness in game when there is any speech or fmv.

When walking around the village there is no choppiness and the game runs at a perfect 60fps.

However, the display isn't synced down so it becomes extremely soupy and wavey. Is there anyway to turn on vsync or triple buffer to eliminate this?

I am using the following plugins:

GPU - PeteOpengl2 6.02

SPU - Eternal 1.41

CDR - SAPU

My System Specs:

P4 2.8Gig
512 Meg Ram
ATI Radeon 9600 128 Meg VRAM
Windows XP Pro SP2
Sound Blaster Audigy 2

Could someone please tell me if there is any way to fix the audio choppiness and turn on vysnc or triple buffer?
 

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you can turn on Vsync in your ATi control panel.

try using the Peops CDrom plugin, IOCTL reading and auto detect hte read mode (probably BE_2). turn on caching mode to Async and you're good to go.
 

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Discussion Starter #3
Thanks for the help hushypushy.

I solved the choppiness problem by making an iso of Lunar and running it from my hard drive.

I also realized that I already had vsync on in the ATI control panel for my 3D games.

The problem with the graphics display in ePSXe, when running Lunar, seems to be a full screen stretch issue.

When moving the main character around in the game world, I see these stationary lines in the display at all times. The screen almost appears to sectioned off by these lines. There are 2 that run vertically; one on the left side of the screen and one on the right. And 2 that run horizontally; one on the top of the screen and on the bottom.

I've seen this problem before in other emulators when full screen "stretch" is turned on.

When I turn on "filtering" in PeteOpengl2 6.02 the lines disappear and everything is perfectly smooth. However, the display is extremely blurry and pixels cannot be seen.

Is there any way to turn off full screen stretch or another way to solve this problem?

Also, could you please tell me what resolutions the actual playstation uses?
 

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the playstation uses 320x240 for most things, occasionally 640x480 (rarely). what settings are you using for OGL2?
 

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Discussion Starter #5
All the settings are standard.

In PeteOpengl2 I tried a bunch of different resolutions.

Based on the resolution I choose the display results are vastly different.

If I choose 320x240 I get a single line down the center of the screen.

640x480 gives me two vertical lines down the screen when I move the character around.

The lines only appear during motion. Otherwise you don't seem them.

Maybe I'll try the other plugins.
 

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Discussion Starter #8
I tried out Pete's Software GPU and it allowed me to select the correct display setting I which is "1:1".

There is also a Vsync setting for software so I used that as well.

This give me a perfectly smooth display locked down to 60 Hz.

The only other problems I seem to be having with the game is a strange color issue and loading issue.

Sometimes when a new area loads up like the first dungeon the color overlayed will be a bright white other times this doesn't happen and the display is dark blue. Upon loading a new area it flashes a bright color for a split second which then goes away. Other times that bright color stays.

Does this have anything to do with the 32bit color setting?

Are PSX games suppose to be run in 16bit color or 32bit color?

Besides this issue, the loading seems to be slow when going from one area to the next. An example would be moving from the world map to the town of burg. When this happens the character is still for a split second on the world map and the player can hear music for the next area. After which the graphics for the next area finally load.

Is this normal for Lunar SSS Complete and other PSX games?

I remember that the loading time was horrible on the PSX.
 

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try it with 16 bit and 32bit, see which one works better. there is also a thing in Pete's plugins to change the color palette, you can mess around with that to see how it works.

about the loadng times; if it was like that on the original PSX, then it will be like that on ePSXe. just like how FF anthology still has those lonnnnnnng loading times.

btw, you can also try something like PSXeven to see if that improves anything.
 

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Discussion Starter #11
I tried out Tales of Destiny 1 and 2 on ePSXe and haven't had any problems.

The color / loading problems must be the way ePSXe emulates Lunar.

Thanks for the help HushyPushy and fireblaster_lyz.
 
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