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Problems with Chrono Cross

1681 Views 9 Replies 7 Participants Last post by  Badaro
I am at Lucca's house (burning) near the end of the game but I can't see anything on the screen with the exception of polygons. I've tried messing with the graphics settings and found a way to make the background visible again but it's horrendously slow, especially with the Direct3D plug-in. I was wondering if there's anything I can do to help the situation. I know it's only a short part of the game but if I would come across another similar scenario I would know what to do.

Plug-in settings (I assume it's a gfx problem so I'll just post the GPU plug-in):
Pete's OpenGL Plug-in 1.50
"Nice" setting

My specs below:

BTW, I'm using the leaked 22.50 Detonator drivers.
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Re: hmm

Originally posted by Xburna
One thing you could do is Play that part in VGS, save it, and load it up in Epsxe
Or you could use a Software plugin with ePSXe, they're usually amazing in compatibility terms. :)

[]s Badaro
Originally posted by Demigod79
Hmm, software renderers, I never thought of those. VGS is also a good alternative I guess (I originally played CC on VGS). Thanks for the help guys :)

I think only the PAL version of Chrono Cross doesn't display the key items. The NTSC version displays them fine. (It's either that or the other way around, I'm not sure :confused: )
The other way around. :) From Aldo's Tools:

Converting Chrono Cross from NTSC to PAL fixes key item menu bug in VGS 1.41
[]s Badaro
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