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2 Posts
I really hope someone on here can answer my issues because I have had no luck finding solutions on the internet.
First, Castlevania Symphony of the Night. I've got the game working very well, but there is one particular glitch that I want to solve even though it doesn't affect gameplay. It is in the opening part of the game, right after Richter defeats Dracula. What's supposed to happen is that a snapshot picture is taken of the screen, which then zooms back and gets smaller and then burns up. But every time I play that part, as soon as the snapshot is taken, it becomes blank, and what zooms out is a blank picture instead of an actual snapshot of me and Dracula. I know that is not what it's supposed to do and I can't figure out how to make it render properly. I'm using Pete's OpenGL2 2.6, which has worked great on every other game I've tried and works fine on every other aspect of Castlevania. I've tried both the epsxe and SSSPSX emulators and still had this problem.
Second, Resident Evil 2. I can get it to work flawlessly using the SSSPSX emulator with Pete's OpenGL2 2.6 for video and Eternal SPU 1.41 for audio. But I'm trying to get it to work with the epsxe emulator and keep having problems. With epsxe, if I use Eternal SPU 1.41, then the gameplay runs too fast to be playable (i.e. I keep running right into the zombies), even though the cinema screens run fine, and this doesn't make sense to me because why would an audio plugin affect the gameplay speed but not the audio speed? If I use epsxe SPU core for audio, then some of the dialogue doesn't play and there are weird pauses.
HELP!!!!!!!!!!!!!!!!!!!!!!!
First, Castlevania Symphony of the Night. I've got the game working very well, but there is one particular glitch that I want to solve even though it doesn't affect gameplay. It is in the opening part of the game, right after Richter defeats Dracula. What's supposed to happen is that a snapshot picture is taken of the screen, which then zooms back and gets smaller and then burns up. But every time I play that part, as soon as the snapshot is taken, it becomes blank, and what zooms out is a blank picture instead of an actual snapshot of me and Dracula. I know that is not what it's supposed to do and I can't figure out how to make it render properly. I'm using Pete's OpenGL2 2.6, which has worked great on every other game I've tried and works fine on every other aspect of Castlevania. I've tried both the epsxe and SSSPSX emulators and still had this problem.
Second, Resident Evil 2. I can get it to work flawlessly using the SSSPSX emulator with Pete's OpenGL2 2.6 for video and Eternal SPU 1.41 for audio. But I'm trying to get it to work with the epsxe emulator and keep having problems. With epsxe, if I use Eternal SPU 1.41, then the gameplay runs too fast to be playable (i.e. I keep running right into the zombies), even though the cinema screens run fine, and this doesn't make sense to me because why would an audio plugin affect the gameplay speed but not the audio speed? If I use epsxe SPU core for audio, then some of the dialogue doesn't play and there are weird pauses.
HELP!!!!!!!!!!!!!!!!!!!!!!!