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Discussion Starter · #1 ·
Hey, new to the whole DS emulation thing.
Haven't been near emulation since Super Nintendo ;p

So,
I have No$GBA 2.6 installed perfectly.
I setup the options perfectly,
and open the rom 1695 - Final Fantasy XII Revenant Wings (U)(Micronauts).nds
Game starts perfectly, everything running smoothly.

I save/snap my state to desktop as a *.SNA,
seems to work perfectly,
until I decide to "load snapshop"

and I am presented with a nice - "underfined opcode - with no debug vector defined"

Thanks in advance.
 

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I'm not sure but i dont think save state works for ds games yet.. You have to use the in-game save. I may be mistaken but it has never worked for me.
 

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Discussion Starter · #3 ·
I'm not sure but i dont think save state works for ds games yet.. You have to use the in-game save. I may be mistaken but it has never worked for me.
Thought it might end up being something like that.

Gonna play with normal saves, assuming those work nicely.

Thanks for the reply ;p
 

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so far the in game saves for any game i have played work really well.(Pokemon pearl/diamond, FF IV, dragon quest 5, suikoden Teikris) let me know if revanent wings is good..
 

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Hey, new to the whole DS emulation thing.
Haven't been near emulation since Super Nintendo ;p

So,
I have No$GBA 2.6 installed perfectly.
I setup the options perfectly,
and open the rom 1695 - Final Fantasy XII Revenant Wings (U)(Micronauts).nds
Game starts perfectly, everything running smoothly.

I save/snap my state to desktop as a *.SNA,
seems to work perfectly,
until I decide to "load snapshop"

and I am presented with a nice - "underfined opcode - with no debug vector defined"

Thanks in advance.
Read the rules next time, because we don't support rom dumps from the Internet. :mad::mad::mad::mad::mad:
 

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Hopeless Optimist
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Given that he uses the scene release number and group name; no, there isn't.
 

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God of Douchebagness™
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