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War Games coder
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Discussion Starter #1
Hey...I can't get the thing to emulate anything. It doesn't even read the CD (Light never flashes). I'm using Pete's D3D, his SPU, and the TSG CD-driver (It works with every other emu). I have both the subs in the main directory (In fact, it d/l'ed that way). Any ideas why it won't even read the CD?
 

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I used to have the same problem until I started using the Barret cd plugin. Now it works, but there aren't any MDECS. AT lease it plays!
 

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War Games coder
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Discussion Starter #5 (Edited)
Ok, here's something more detailed -

CD-ROM - Kenwood 72x True-x, at Drive E:

Plugins tried -
Pete's drivers - After 3 lockups on 3 random settings (including the auto), moved to others.

Tried the CD ctrl 1.01, and it doesn't even start up (DOS box comes up and closes right away)

TSG plugin - Something goes full-screen for a few seconds, no CD access, then I'm booted back to the desktop.

The other settings used -
Sector Cache - Disabled

Country - America

Speed - Fast (slider all the way to the right)

Other background info -

CPU - T-BIRD 900 Mhz
Audio - SBLive
Video - Voodoo3 3k
RAM - 128 PC100
HD - 20 GB (C:) & 10 GB (D:) both on primary IDE
CD's -

Master = Kenwood 72x (E:)
Slave = Creative PC-DVD Encoure 6x (F:)

All drives use UDMA

HW setup -

Compiler mode, no checks crossed, using SCPH1001.BIN

Plugins -

SPUNull used for compatability (Not Null2's)
For PAD's, both are NULL'ed
External MDEC's disabled, using Pete's D3D


Need any other info, plz let me know.
 

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War Games coder
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Discussion Starter #6
Looking at the (larger) post for FPSE, I've found more info to post. Just tried Barret's CD-R plugin, and the CD flashed (YEAH!)...however, after 4 games not even showing a starting screen, kinda disappointing. However, I noticed some ! marks in the DOS window, and ran it from a command line so I could actually read them when they appeared. The first ! mark states "No GTE acceleration is found - Forcing default engine"...it appears to keep going, then I see right after "Loading files...", a ! "Failed LibPS.exe loading.", and it closes. Also, more important info :) - I'm using Win98 SE...kinda forgot up above :eek: .
 
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Failed LibPS.exe is fine, LibPS.exe is a PSX programming library, it's used with homebrewed PSX demos...
 

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Discussion Starter #8
So if the failed LibPS.exe isn't the problem, what's causing it to close? :(
 

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Discussion Starter #11
That got rid of the ! "No GTE acceleration found - Forcing default engine" - To be replaced by a . "Using portable GTE engine" (I think), but it's still closing immediately after displaying "opening console" :(
 

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War Games coder
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Discussion Starter #13
Ok, everyone put me in the hall of shame...I can't believe I did this. I think I've figured out the problem - On Pete's D3D, I hit "Nice" and forgot to change the colors from 32 bit to 16 bit and I'm using a Voodoo3 3k (Only capable of 16-bit). Someone shoot me :laser: Sorry :(
 

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Same problem no blinking.

Not possible it is 16bit 32bit problem.

how did you fix it. Barret plugin doesn't work either
 
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