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Discussion Starter · #1 ·
I'm having some trouble with Alone In The Dark 4, well, in every room that's got a mirror, anything that's not pre-rendered only appears at the area of the mirror. In the rest of the room, nothing shows... enemies, characters, items, nothing. If someone can help me, please. Thanks in advance. Here are my config and specs:

Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5200/PCI/SSE2

Resolution/Color:
- 1152x864 Fullscreen - NO desktop changing
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 6
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00000000]
 

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Discussion Starter · #3 ·
well, i tried using OGL 1.76, and that problem was solved, but another appeared. everytime i get any text messages, the screen goes black, or flickers. all of my other games run perfectly with OGL2 plugin, but this one gets me some trouble. if anyone can help me, please, thanks in advance!
 

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Discussion Starter · #5 · (Edited)
well, i have put everything at maximum and it has improved a bit, but some parts still flicker. i'll try that now...

EDIT: The settings that give the best results are:

OD: 4
FT: 3
FA: 4

But there's still a bit of flickering.
 

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bsnes, ePSXe
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21,982 Posts
how is the "nice" preset working out for ya?
 

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Discussion Starter · #8 ·
hushypushy, the character movements get kinda strange, and the mirror thing still happens. and yes, i played resident evil, it got mirrors, and the same thing doesn't happen. the best way i found to run AITD4 is with OGL1, with OD 4, FT 3 and FA 4, but when there's any close up shot of something, like for example the statue in the lobby with the letters MK behind it, when I check the statue out and the text appears, the image blinks in black. it doesn't hurt that much but it's annoying. and it's also annoying having to change to OGL1 everytime i wanna play AITD.
 

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bsnes, ePSXe
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hmm, try increasing offscreen drawing? play around with the Compatibility options in OGL2.
 
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