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2,289 Posts
Here's a problem that's nonetheless, annoying.
When the battle starts, there's all the framebuffer effects and such, and then the screen fades to the battle ground, right?
In Pete's D3D plugin if you enable in the Special gamefixes menu, Framebuffer read on move, you won't have to enable the Full Vram primitives everytime you want to see a framebuffer effect, but you must disable Alpha multipass in exchange...
If you do not disable AM, the screen doesn't get transparent and you don't see the fade out effect...
This screenshot is what you get if you disable it:
When the battle starts, there's all the framebuffer effects and such, and then the screen fades to the battle ground, right?
In Pete's D3D plugin if you enable in the Special gamefixes menu, Framebuffer read on move, you won't have to enable the Full Vram primitives everytime you want to see a framebuffer effect, but you must disable Alpha multipass in exchange...
If you do not disable AM, the screen doesn't get transparent and you don't see the fade out effect...
This screenshot is what you get if you disable it: