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Discussion Starter · #1 ·
Very new to this whole thing, but I've been tinkering with my video plugin settings for FFIX and continue to have the same issue which is, in the best way I can describe it, a "flickering" mainly on the character models. Everything thing else seems to look fine. The characters themselves even look fine, they just seem to flicker. My settings currently are:

Plugin: Pete's OpenGL2 Driver 2.9
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce 7800 GTX/PCI/SSE2/3DNOW!

Resolution/Color:
- 1920x1080 Fullscreen - NO desktop changing
- Internal X resolution: 2
- Internal Y resolution: 3
- Keep psx aspect ratio:
- No render-to-texture: iœ

- Filtering: 6
- Hi-Res textures: 2
- TexWin pixel shader: on
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 1
- Framebuffer effects: 3
- Framebuffer uploads: 2

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 4/4
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: off [00000000]


Thanks in advance.
 

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If they look fine, are you talking about the edges of the 3d models? Unfortunately, that's a byproduct of primitive 3d being scaled to much higher resolutions in modern 3d hardware. It's especially noticeable when the 3d models are staying still.
 

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In more technical terms, 3D hardware uses a technique called Z Depth, or Z Buffering to determine the placement of an image on screen properly. the PSX lacks this feature and so a lower quality method is used. This flickering actually occurs on the original hardware, though at the resolutions of a TV its less noticed.

you'll want to use no higher then 4 for filtering though.
 
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