Next Generation Emulation banner
1 - 1 of 1 Posts

·
Registered
Joined
·
15 Posts
Discussion Starter · #1 ·
PPSSPP is a written in C++ PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

Natural environment World Biome Screenshot Technology



Here are changes for latest development builds:
  • Fix inconsistency issue in Adhoc support between Windows and non-Windows;
  • Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
  • Added a function to get SO_ERROR on a socket;
  • Updated getLocalIp function to detects local IP better;
  • Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
  • Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows;
  • Caches IP-specific Port Offset to avoid recalculating them;
  • Fixes disconnection issue on some games (ie. R-Type Command);
  • Fast path write tag lookup in Debugger;
  • Combine memcpy into single in softgpu;
:: PPSSPP website
:: Github Repo
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl
 
1 - 1 of 1 Posts
Top