Next Generation Emulation banner

PPSSPP dev.1.12.3-1018

1K views 0 replies 1 participant last post by  psemu.pl 
#1 ·
PPSSPP is a written in C++ PSP emulator, that translates oryginal handheld CPU instructions into optimized x64 or ARM64 machine code using JIT recompilers. Thus it can run on quite low-spec hardware, including ARM-based phones and tablets with OpenGL ES 2.0 support.

Natural environment World Biome Screenshot Technology



Here are changes for latest development builds:
  • Fix inconsistency issue in Adhoc support between Windows and non-Windows;
  • Increase the timeout when the connection to the AdhocServer is already in progress, avoids cutting off the connection if it took longer than expected but almost completed;
  • Added a function to get SO_ERROR on a socket;
  • Updated getLocalIp function to detects local IP better;
  • Use the most recent posix socket id during blocking simulation, since there is a possibility for the socket id to changes after recreated;
  • Recreate the socket before attempting to connect again after ECONNREFUSED/ENETUNREACH error, since reusing the socket only works on Windows;
  • Caches IP-specific Port Offset to avoid recalculating them;
  • Fixes disconnection issue on some games (ie. R-Type Command);
  • Fast path write tag lookup in Debugger;
  • Combine memcpy into single in softgpu;
:: PPSSPP website
:: Github Repo
:: DevBuilds download page
:: PPSSPP related news at PSEmu.pl
:: More PSP emulation news at PSEmu.pl
 
See less See more
1
This is an older thread, you may not receive a response, and could be reviving an old thread. Please consider creating a new thread.
Top