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Some tests with Internal Resolutions - Grandia 3:

Native Internal Res (512x448)


1x (Manual D3D Internal Res @ 1280x720):


2x


3x


4x


2560x1440 Manual D3D Internal Res


2720x1700 Manual D3D Internal Res


4096x4096 Manual D3D Internal Res
 

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Yeah, common misunderstanding. GSdx wants the latest direct x libraries.
See, dx is updated regularly. So you'll have a dx9 v1.1, v1.2, etc.
Just run the direct x web updater from microsoft, as it prompts you to, and it'll work.
 

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cpu: intel Core 2 duo @ 2.4, ram: 3gb, OP: vista basic 32bit, Graphics: NVIDIA GeForce 7900GS, about 3 years old.

Feb 17 2010 build, everything default except the speed HAX























jpg raped the quality
 

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Supposed to be 1680x1050, but it was resized automatically by Tinypic to 1600x1000.

Quality reduced quite a bit as well for the file size.









 

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Ff x

pc spec:
Amd Athlon 64 x2 6000+ 3 ghz

asus m3a

8 gb ddr2 memory (but have xp 32 bit so only 4 gb used x)

nvidia geforce gtx260 gddr3 896 mb

Pcsx2 0.9.6

zero Kosmos 0.9.7

AA 16X
bilianer filtering
no speed hack
ingame fps 60-80
fmv:same

pictures from messing with some grapichs options:)
 

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Using the new GSdx 2621's feature: Anti Aliasing.

Here are 2 screenshots of FF12. Both identical periods in time. One is without AA, and the other is with 16x AA. You can quite clearly see a difference.

No AA:


16X AA:
 

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Suikoden 3

I didn't see an ss for this game,if I missed then I apologize.And I also apologize if the pics are to big,I always screw up on them.

At first I thought playing the PS2 Emulator on my sons PC would be difficult.I was surprised that it was pretty smooth ranging from 45-65 fps for the most part and get bogged down to 30 fps during intense moments. After my PC is finished getting beefed up on steroids :drool: I'll work on his albeit, won't be as powerful,but still will be able to get the job done.My sons specs are as follows.

HP Pentium Dual Core CPU @ 2.60GHz 2.60GHz
6GB RAM
Windows Home Premium 64
Intel P35 Express Chipset,DDR3 memory

 

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hy there.

first my comp specs:

CPU: Amd Athlon 64 x2 Dual Core 5000+ 2.60 GHz
Ram: 4GB DDR2
GPU: Nvidia Geforce 8400 GS 256 / 512 w/ turbochache.. pcie.
OS: Windows 7 Ultimate x64

Emu & Plugins:
I'm using the latest pcsx2 beta (r1888)

Grafik: gsdx 1873 SSE2 DX9
Sound: ZeroSPU2 r1455
Speed Hacks: all enabled, no crashes in any games.. i played KH2 / FFX / FFX-2 until the end.

Screen 1: Final Fantasy X-2 (G) (SLES 51817)
Screen 2: Kingdom Hearts Chain of Memories NTSC English, (SLUS_217.99;1;)
Screen 3: Final Fantasy X Pal (G)
 

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Lucian Bee's - Resurrection Supernova (Jap)(SLPM-55194)
Intel i3 CPU 540 3.07GHz
2 GB DDR3 SDRAM
ATI Radeon HD 4350 (512 DDR2 VRAM)
Windows 7 Home Basic

PCSX2 Playground rev 710
GSdx 2718 (MSVC 15.00, SSE41) 0.1.16 (Direct3D 10 (Hardware); D3D internal res: 1280x1024)
SPU2-X r2709 1.4.0
CDVD 0.1.0
LilyPad svn (2591) 0.10.0
No Speed Hacks
Advanced - Default


Status: Playable
 

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experimental AA doesn't work too nicely in DBZ:BT3 it beaks the Shadows. Offset hack does the same.

Alpha Hack, plus skipdraw=3 are best for this game to fix the large prerendered backgrounds on space battles. and it seems to run nicely with 4x and 5x internal scaling.

hmm, it looks like the missing textures that usually occurs between the midsection is fixed?
 

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PCSX2 Settings

Burnout 3 Takedown
View attachment 209964

Burnout 4 Revenge
View attachment 209965

Burnout 5 Dominator
View attachment 209966
I've got the burnout series too but with graphics errors.
Black sky and a blur effect when the car crash. I see your graphics are perfect...
Can you attach a screenshot of your graphic settings? I use a skipdraw=4 (to see the directions lines during the game.... even if them disappear sometimes) and using PAL games

Randomly the emulator hang... it can be after a few minutes or after hours of play. For you too?
The one that have less crashes is revenge. The one with most crashes is takedown.
 

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Pliss, i use the plugin more grafics is error in my DBZ Budokai Tenkaichi 3, pliss post the screens configured plugin Gdsx 2754.

Sorry my english.
When I use DB BT3 with multi linguage more graphic is error
But Now I use DBZ BT3 with english version it cool, nothing error 50+ fps

try this :thumb:
 

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When I use DB BT3 with multi linguage more graphic is error
But Now I use DBZ BT3 with english version it cool, nothing error 50+ fps

try this :thumb:

More i like the configuration for DBZ T3 in gdsx 2754, for example my configuration:



Added in my configuration SkiDraw 4x and Native (for to remove some black borders in the fighters), more not selected Alpha Hack or Offsed Hack.

For this it would like the configured screen (in Gdsx as my screen) for DBZ T3. :D

Sorry my english. ;)
 

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I've got the burnout series too but with graphics errors.
Black sky and a blur effect when the car crash. I see your graphics are perfect...
Can you attach a screenshot of your graphic settings? I use a skipdraw=4 (to see the directions lines during the game.... even if them disappear sometimes) and using PAL games

Randomly the emulator hang... it can be after a few minutes or after hours of play. For you too?
The one that have less crashes is revenge. The one with most crashes is takedown.
I made patch for DX9 hardware.Bazı hatalar var.I will share when done.All games NTSC-U
 
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