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· PCSX2 Coder
Joined
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11,343 Posts
Discussion Starter · #1 ·
Some GuideLines


Post the games name
If possible the AAAA_##### code (look on the box / or on the disc for something similiar to SCES 12345).​
Try not to post the same screenshots others have posted before to keep the topic clean. Please use the sites attach feature, there is no need to outsource your images to a filesharing site such as Imageshack.

Any posts using outsourced images (eg; hosted on another site, not attached here) will be immediately removed, you MUST use the forum attach feature!

This is a screenshots thread, not a thread for general debate, questions or questions to other members, I will not be posting reminders, the offending posts will simply be removed, if you wish to talk to a member, use the PM system.

To take screenshots of the output window only by using ALT+PRINTSCREEN keys,or use zeroGS's inbuilt screen capture function (F8) this makes your shots look nicer and take less space.

Post Some basic info on your machine specs:
  • CPU name and Speed
  • RAM Amount in MB
  • GPU Make and Model
Plugin Configuration
Plugins used and other settings
 

· Registered
Joined
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12 Posts
CPU: Intel Core 2 Quad Q6600 at 2.8GHz
RAM: 2GB DDR2 RAM at 1066MHz
GPU: NVIDIA 7800GTX
PCSX2: PCSX2 0.9.4 Windows, x64 build
Plugin Configuration: All CPU options enabled, ZeroGS KOSMOS 0.97.0 default settings.
Game: Rozen Maiden Gebetgarten
Status: Well, it runs...
 

· Heroes Might& Magic Champ
Joined
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9,320 Posts
Metal Gear Solid 3: Subsistence (NTSC) SLUS 21359
Status: Ingame
CPU Model: e6600 @ 2650mhz Name: Sensation Timens
2gb ram
8800 GTX
Windows XP SP2
MTGS and Dual Core mode Enabled w\ Frame Limiter, Pixel Shader 3.0
P.E.O.p.S. CDVD 1.3.0

ZeroGS KOSMO 0.97.0 (2 MGS3 related options enabled)
16x AA (45% fps impact over 0xAA) Bilinear Filtering
Average Fps in Jungle @0xAA:25 || @2xAA:25|| @4xAA:23 || @8xAA:18 || @16xAA:14

GSdx9 0.11.0
Averaging 170% OF THE SPEED OF ZEROGS 0.97.0
Standard Size Screen (640x480)- Windowed(1024x1024 internal res.) @ 28-73fps (40fps average in 3rd person mode, 47fps in Birds-eye View),
1024x768 - Full screen (1024x1024 internal res.) @ 35fps average in 3rd person, 40fps in Birds-eye.
Unfortunately not as stable as Zerogs. Game crashes when going to codec screen and there are vertical blue/green bars covering the screen. I've been told the new GSdx10 makes these bars disappear.

PCSX2 Bugs:
Overcoming the Initial tree trunk takes persistence and a few attempts.
Physics bug(floating point accuracy bug) sometimes causes Snake to fall through the ground and get stuck when pressing agasinst objects such as trees and ledges.
Bug encountered in the area with the first enemies freezes the game, yet the music and sound effects still play (DMA error:7504fd80)

::note:: all pictures are from ZeroGS
 

· Emulation to the max!
Joined
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2,624 Posts
Final Fantasy X SLUS 20312
q6600 @ 2400mhz
2gb ram
8800 GTX
Windows XP SP2
MTGS and Dual Core mode Enabled w\ Frame Limiter
ZeroGS KOSMO 0.97.0
ZeroSPU2
Linuzappz Iso CDVD 0.6.0
16x AA - Bilinear Filtering

Full-speed at almost all points ingame. I figured we needed some high res FFX shots. If only a ps2 had this kinda resolution and filtering. A noticeable minor bit of detail was removed due to jpeg compression. There is a bit more crispness when your viewing it live.
 

· resU deretsigeR
Joined
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32 Posts
Nfs

Need For Speed: Hot Pursuit 2 (SLUS 20362GH NTSC-U)

Machine Specs:

- Athlon XP 2500+ 1.83 Ghz
- 2048 MB of RAM
- Radeon X1600 Pro 512 MB AGP 4X

- ZeroGS KOSMOS (no SSE2) 0.97.0

AA x2
Bilinear Filter

- ZeroSPU2 0.4.4

Muted

50-30 fps Menu
5-3 fps Ingame

The menus work great, ingame is broken still, but everything except the main screen works, the HUD and even the rear view mirror works! Game runs slow of course, my computer is also really old >_> But I wanted to test it out anyways :)


Update

gamersat678 found some fixes to make the main screen show up. Now it only has blue lines going through it and the screen shakes all over the place, better than nothing :p
 

· Registered
Joined
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60 Posts
Dragon Ball Z budokai

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0
GSdx9 (SSE2) 0.10.0 Pixel Shader3.0

ZeroSPU2 0.4.4
Muted

status:
zeroGS: menu work great, ingame speed 20-25fps
GSdx9: menu: 30fps, ingame 10-15fps (resolution: windowed, maximised)
 

· Registered
Joined
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60 Posts
Mortal Kombat: Deadly Alliance

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0

ZeroSPU2 0.4.4
Muted

status:
zeroGS: menu average fps, ingame speed 10-13fps
 

· Registered
Joined
·
60 Posts
Soul Calibur 2

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0
GSdx9 (SSE2) 0.10.0 Pixel Shader3.0

ZeroSPU2 0.4.4

status:
zeroGS: menu work great, ingame speed 20-30fps, game crashing sometimes
 

· Registered
Joined
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34 Posts
Dragon ball budokai tenkaichi

Computer specs:
C2d E4300,512mb ddr2,GeForce 7300gs 256mb drivers 163.71 Forceware

MTGS & DC enabled
ZeroGSKosmos 0.97.0 + Special options ON
ZeroSPU

Status:Game is fully playable,speed is awesome,but whe special options ON there are no sky,finishers lighting and lifebars.

Speeds:
Intro:30+ fps
Menus:in most part 40+ fps
In game(Without special options):12-17fps
In game(With special options,on screens):25+ fps
 

· Registered
Joined
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60 Posts
Tekken 4

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0

ZeroSPU2 0.4.4
Muted

status:
zeroGS: menu work great, ingame speed 20-40fps

special options:
disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1,
 

· Registered
Joined
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60 Posts
Dragon Ball Z budokai 3

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0

ZeroSPU2 0.4.4
Muted

status:
zeroGS: menu work great, ingame speed 30-50fps

special options:
disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, resolve hack#3
 

· Registered
Joined
·
60 Posts
virtua fighter 4 evo

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0

ZeroSPU2 0.4.4
Muted

status:
zeroGS: menu 40 - 50fps, ingame speed 20 - 25fps

special options:
disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, resolve hack#3
 

· Registered
Joined
·
60 Posts
Street Fighter Ex3

Computer specs:
Compal FL90
c2d T7300, 2gb ddr2, gf 8600gt 256mb

MTGS and Dual Core mode Enabled
ZeroGS KOSMO 0.97.0

ZeroSPU2 0.4.4
Muted

status:
zeroGS: menu 60fps, ingame speed 20 - 25fps

special options:
disable alpha testing, usually safe to do for simple scenes, speeds game up, fast update, stops all resolving of targets, no vertical stripes, resolve hack #1, resolve hack#3
 

· -
Joined
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113 Posts
some quick testing pictures running on my Athlon64 2,0GHz, nvidia 6600GT, Windows XP SP2

PCSX2 0.9.4 VM version, ZeroGS 0.97.0, ZeroSPU2 0.4.4

the games in order:

Enthusia Professional Racing [PAL] - other cars are missing ingame, picture corrupted after race start
Mortal Kombat Deadly Alliance [PAL] - seems good
Rayman Hoodlum Havok [PAL] - quite fast
Resident Evil 4 [PAL] - graphics broken
Ridge Racer V [PAL] - extremely slow
Shadow of the Kolossus [PAL] - slow
Tekkken 4 [NTSC-J] - good speed
Tekken 5 [PAL] - characters a bit flat
Viruta Fighter 4 Evolution [PAL] - as good as before
 

· Gyrobyte
Joined
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117 Posts
Front Mission 4

CPU: Intel Q6600 - 3GHz
RAM: 2GB DDR2 RAM - 833MHz
GPU: Radeon HD2600XT
Plugin Configuration: All CPU options enabled, ZeroGS KOSMOS 0.97 4xAA + bilinear filtering
Status: Ingame (fully playable on latest 0.9.5 beta), ingame fps 45-60+
 

· Registered
Joined
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1 Posts
GTA: Liberty City Stories

CPU: AMD Athlon 64 X2 5600+
RAM: 2GB DDR2 RAM - 800MHz
GPU: GeForce 8800GTS 320MB
All CPU options enabled, ZeroGS 0.97, 2xAA
Status: Almost playable, some graphics problems at lower end of screen, 9-20 fps, 60+ with few objects in view. Sometimes fall through the ground.
 

· Registered
Joined
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137 Posts
Metal Gear Solid 2

Metal Gear Solid 2 Slus_201.44
Pentium 521HT [email protected]
512Ram
GeForce 6600 128mb
Cpu option - all enabled
Gdsx 10.0, bf off
Comments: Snake no more falling trought the deck! Wery slow on my PC, 1-2fps. After going to another location, game freezes, but music is playing(if enemy discoverd you)
 

· Registered
Joined
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137 Posts
Metal Gear Solid 3 Subsistence

Metal Gear Solid 3 Subsistence Slus_213.59
Pentium 521HT [email protected]
512Ram
GeForce 6600 128mb
Cpu option - all enabled
First two snaps was made on Gdsx 10.0. As you can see, in camo menu, Snake looks cool, nor on ZeroGS 0.97.
Other snaps was made on ZeroGS 0.97, AA and BF off, 256 color hack on
Additional options for ZeroGS 0.97:
Partial Targets on, Patrial Depth on, Specular Highlights on (showing shadows from trees on Snake)
FPS: 6-10
Comments: I've made throught that tree with Snakes bag, but on location with crocodiles game is freezing(Last three snaps for prove):cry:
P.S. Great work PCSX2 Team!! Thank's for all!
 
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