There is a missing feature in the DX8 D3D interface (stretched blits),
which I use to produce some of the more complicated effects (like the FF9 battle
swirl) or the 'fast mdec' option. Of course there are (slower) ways around that,
but a straight DX8 port of my current d3d plugins would not make much sense...
I don't think that I would gain much speed (and, as shown above, would even
loose speed with some effects/games).
A nice thing would be the usage of DX8 pixel shaders, but of course you would need
a GF3 card to run it at all... and I don't have one yet, do you?
