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Discussion Starter #1 (Edited)
Since 2D games are more compatible in emulation, this thread is to identify and list all 2D ps2 games that go ingame. Also post screenshots of the title. FPS of the game does not matter. :agree:

Marvel vs Capcom 2 :thumb:
 

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wvtn said:
bust a move is preety playable, but itz still kinda lags so i guess itz not relli "playable
The Gamecube emulator is full speed with bust a move.. No idea why the PS2 emu isnt with that game though.. Both versions are identical
 

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It's a Spinning Smile!
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Oh where the hell to start with this thread :evil:

  • The Screenshots thread show remarkable amounts of compatibility, so no need for this thread.
  • 2D games are generally 'simplier' thus easier to emulate, but alot of '2D' games use functions of the PS2 which are normally used for 3D stuff.
PiggyFlyer said:
The Gamecube emulator is full speed with bust a move.. No idea why the PS2 emu isnt with that game though.. Both versions are identical
This takes the 'worst post of the day' award.

  • Both games may look the same, but they have completely different code behind them.
  • Games may be the same, but erm, notice the big difference COMPLETELY DIFFERENT HARDWARE. Thus the methods to emulate them are different, and the PS2 hardware is far more complex to emulate.
 

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PiggyFlyer said:
The Gamecube emulator is full speed with bust a move.. No idea why the PS2 emu isnt with that game though.. Both versions are identical
Yay. You win the "You Lose Medal".
 

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It's well know that the PS2 is a b*tch to code for. AFAIK, most devs are forced to use much/ only assembly if they don't rely on middleware like Renderware, to keep the processors in sync amongst other things. In general, it's easy to assume that a system that's difficult to code for is also difficult to emulate. The Gamecube, on the other hand, is based on pretty coder-friendly hardware, and the GC emu developers have excellent docs available on the web, including PPC emulators written by IBM - and IBM should know how to write a PPC emulator... :)

So, it's not really hard to understand why the GC is much easier to emulate, even if it's more powerful (debatable, but anyway - in most cases, the GC is indeed more powerful).
 

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Wind, Life, Eternity
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I think you should just search for some PS2 screenshot threads. There are lots of game that goes in game, so there's no point to identify ALL 2D games that go ingame.
 

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CKemu said:
[*]Games may be the same, but erm, notice the big difference COMPLETELY DIFFERENT HARDWARE. Thus the methods to emulate them are different, and the PS2 hardware is far more complex to emulate
[/list]
SImple a question off topic ...
WHY THE other emulator like thats of game cube or x-box ...doesn't show some more "a lot of work" , if they 're so Simple to emulate , why we can't play some games playable...
Bacause the own editor home like microsoft and Nintendo dont' wanna lost some money?
solo the SONY like's can gave our possibility..

sorry for my english ....
 

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Well, I don`t think Xbox emulation is easy. It is that simple why don`t you make an emulator for it and make all games work? Plus, the authors don`t have all the time in the world (they have lives, jobs) so they aren`t spending 24h on the emulator, so that`s why the emulators aren`t showing lots of progress so fast.As for the Game Cube, I don`t know if it`s simple or hard to emulate.
Anyway,:eek:fftopic: :p .
 

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Dave_utopias said:
SImple a question off topic ...
WHY THE other emulator like thats of game cube or x-box ...doesn't show some more "a lot of work" , if they 're so Simple to emulate , why we can't play some games playable...
Bacause the own editor home like microsoft and Nintendo dont' wanna lost some money?
solo the SONY like's can gave our possibility..

sorry for my english ....
I wouldnt say the GC or X-Box were simple to emulate, what he was trying to say is it is much harder to emulate ps2 than GC and X-Box. The PS2 is a VERY complex system, makes a lot of consoles look like calculators, but it by no means sets the difficulty level for other systems to emulate.

Even systems such as the GBA and Snes are hard to emulate, especially if you don't have much knowledge, getting everything right is a *****, thats why even with a team of about 6-8 devs on PCSX2 its taking them years to get the emu running properly and at speed
 

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Shadow of nothing...
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PS2 hardware is far more complex to emulate
It's easy to say that one system is easier to emulate than another. But do you justify it [in detail]? Nope ;)

I'm not exactly trying to add fuel to the fire or anything, but this is just my opinion sir, that's all. So please, let's not fight. I don't think that either of the three are "harder" to emulate. I think it matters on what method of emulation you use (ie LLE,MLE,HLE) which makes it more difficult. If you were using HLE for both PS2 and Xbox emulation, PS2 IMO would be harder because it would be impossible to do it with hundreds, maybe thousands of different dev kits floating around out there. Xbox dev kits all go by numbers and they aren't exactly "hard" to get either. But on the hardware level, I'd have to say Xbox would be the hardest. Yeah, I know that PS2 has more processors than the Xbox, but if you think of what hardware you'd have to emulate (ie, nVidia GeForce 3, nVidia nForce, PentiumIII/Celeron "Hybrid", HDD, Moddifyed Win2k Kernel, bios etc.), it just sound harder to me because PS2's processors (ie, EE, GS, GIF, etc) are not exactly "incredibly" powerful by themselves, but when working together to achieve a complex goal. The Xbox's chips were meant to powerfull with, or without the cooperation of each other. I'd definetly have to say that the nVidia GeForce 3 is more powerfull than the ps2's GS and the Pentium III is definetly more powerfull than the PS2's EE. But like refraction just said, if you don't have good enough knowledge of the hardware, it's still hard. I've never seen anyone actually emulate nVidia hardware. :p I'm not even going to say anything about GC because I don't know crap about it. If I'm wrong about anything, please feel free to correct me. :)
 

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PiggyFlyer said:
The Gamecube emulator is full speed with bust a move.. No idea why the PS2 emu isnt with that game though.. Both versions are identical
No there not. Visually they are but from a system POV they are nothing alike besides textures.
 

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Mykas0 said:
Actually this question has been hanging out in my mind for some time... is there any game that there is already 90~100% playable yet?

No, besides some tech demos...
 

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It's a Spinning Smile!
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You really should read the forums more people ;)

Games that I personally have completed under PCSX2:

Capcom VS. SNK 2 [PBPX 95201] (J)
Disgaea - Hour of Darkness [SLUS 20666] (U)
Super Bust a Move [PBPX 95201] (U)

Games that should be completable (Just have never bothered to play them fully ;) - hundreds of games to test, can't play them all, esp at these speeds ;) :p ):

Dark Cloud [SCES 50295] (E)
Keiko Yukawa Professional Billiard [SLPS 20256] (J)
Marvel vs Capcom 2 [SLPM 62227] (J)
Namco Museum [SLUS 20273] (U)
Police 24-7 [SLES 50285] (E)
Pool Master [SLES 50052] (E)
Sega Ages 2500 Volume 06 - Bonanza Bros [SLPM 62433] (J)
Sega Ages 2500 Volume 07 - Columns [SLPM 62425] (J)
Sega Ages 2500 Volume 10 - After Burner II [SLPM 62446] (J)
Sega Ages 2500 Volume 17 - Phantasy Star Generation 2 [SLPM 62553 (J)
SNK vs Capcom - SVC Chaos [SLES 53065] (E)
Suikoden III [SLUS 20387] (U)
Virtua Figher 4 [SCES 50759] (E)
WTA Tennis Tour USA [SLPM 62046] (J)
XGIII - Extreme G Racing [SLES 50210] (E)
 

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It's a Spinning Smile!
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Disgaea runs at 30 FPS, which is full speed for that game, and it's a pretty good RPG...other wise, well upgrade your machine to the eyeballs, or perhap just buy a PS2 :)
 

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@blueshogun: There isw far more documentation of the Xbox hardware than for the PS2.
 
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