Anyone 's having wrong 2d positions in zelda oot & mm?
the 2d background is just lower than the rest of the scene (internal g.transformation just makes the 3d at the level of the 2d, see the screenshots)
and a the 1rst third of the screen is black.
but if anyone hasn't noticed it, it may be my comp after all, and the d3d t&l just makes things worse: it is as if there wasn't ANY depth buffering
(it seems it 's just jabo's 1.4 plugin btw, the 1.3 runs fine)
the 2d background is just lower than the rest of the scene (internal g.transformation just makes the 3d at the level of the 2d, see the screenshots)
and a the 1rst third of the screen is black.
but if anyone hasn't noticed it, it may be my comp after all, and the d3d t&l just makes things worse: it is as if there wasn't ANY depth buffering
(it seems it 's just jabo's 1.4 plugin btw, the 1.3 runs fine)