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Anyone 's having wrong 2d positions in zelda oot & mm?
the 2d background is just lower than the rest of the scene (internal g.transformation just makes the 3d at the level of the 2d, see the screenshots)
and a the 1rst third of the screen is black.

but if anyone hasn't noticed it, it may be my comp after all, and the d3d t&l just makes things worse: it is as if there wasn't ANY depth buffering

(it seems it 's just jabo's 1.4 plugin btw, the 1.3 runs fine)
 

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already tried it, until now i tried to mess w/ the plugins options and my video card tweaks settings but no results at all, I guess I should grab the us version since most have no problems w/ it (I only have the europeean of the two zeldas)
 
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