Ok, like the weird FF8 transparency problem, im also having problem with FF9 with version 1.49
See screenshots...
Config-----------
Fullscreen ---mode 800x600 ---color dept--- 16bit
Texture
Texture quality----r8 g8 b8 a8
Filtering ----------None
Caching type----------Dynamic(vram depended, fast palette caching)
Framerate
-Use FPS limit
-Auto detect FPS/Frame skipping limit
Better, but (sometimes) slower
Off-Screen drawing-----2(Standard)
Advanced blending----Hardware
Framebutter texture---Black (fastest)
-Alpha Multipass (opaque)
-Enable Mask bit detection
Misc
-color dithering (smoother in 16 bit color dept)
Using petesD3D v1.49----with an ATI Rage Fury 128
Ive already beatin the game using the emu a couple monthis ago, but now im getting all these new weird probems.
HELLLLLLLLLLLPPPPPPPPPPPPPPPP
See screenshots...
Config-----------
Fullscreen ---mode 800x600 ---color dept--- 16bit
Texture
Texture quality----r8 g8 b8 a8
Filtering ----------None
Caching type----------Dynamic(vram depended, fast palette caching)
Framerate
-Use FPS limit
-Auto detect FPS/Frame skipping limit
Better, but (sometimes) slower
Off-Screen drawing-----2(Standard)
Advanced blending----Hardware
Framebutter texture---Black (fastest)
-Alpha Multipass (opaque)
-Enable Mask bit detection
Misc
-color dithering (smoother in 16 bit color dept)
Using petesD3D v1.49----with an ATI Rage Fury 128
Ive already beatin the game using the emu a couple monthis ago, but now im getting all these new weird probems.
HELLLLLLLLLLLPPPPPPPPPPPPPPPP