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Pete's PSX OGL2 Plugin; memory leak?

1060 Views 2 Replies 2 Participants Last post by  Velocity 7
I just noticed that with Pete's OGL2 plugin, for some reason as I play Chrono Cross the game starts to slow down under framebuffer usage. To counteract it, I either have to disable and re-enable framebuffer effects (FE) in-game, or exit back to ePSXe and go to Run -> Continue. The framerate returns to normal after such a procedure.

Having said that, I believe that there is a memory leak of some sort that exists within the FE. Pete, if you're reading this, you might want to take a look.
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Right.
Plugin: Pete's OpenGL2 Driver 2.7
Author: Pete Bernert
Card vendor: NVIDIA Corporation
GFX card: GeForce FX 5200/AGP/SSE2 (77.76)

Resolution/Color:
- 800x600 Window mode
- Internal X resolution: 1
- Internal Y resolution: 1
- Keep psx aspect ratio: off
- No render-to-texture: off

- Filtering: 0
- Hi-Res textures: 0
- TexWin pixel shader: off
- VRam size: 0 MBytes

Framerate:
- FPS limitation: on
- Frame skipping: off
- FPS limit: Auto

Compatibility:
- Offscreen drawing: 2
- Framebuffer effects: 3
- Framebuffer uploads: 0

Misc:
- Scanlines: off
- Mdec filter: on
- Screen filtering: on
- Shader effects: 0/1
- Flicker-fix border size: 0
- GF4/XP crash fix: off
- Game fixes: on [00001400]
For specifics, FE mode 3 emulates everything, but should cause a consistent slowdown IIRC. Instead though, the slowdown occurs over a period of time. This leads me to believe that for some reason FE mode 3 does not clear up data that doesn't need to be used.
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