Next Generation Emulation banner

1 - 17 of 17 Posts

·
Registered
Joined
·
2,853 Posts
Discussion Starter #1
First, thanks to Bobbi for fixing attachments.. yay!! :)

And then thanks Pete for the new plugins... yayy!! :)

And now on to the screens.

Good ol' "2 - Extended filtering" (glitchy text boxes)
 

·
Registered
Joined
·
2,853 Posts
Discussion Starter #3
The new filtering option.... as you can see, the quality is better than the old option 4, but less aggressive than option 2... it's pretty sweet :)
 

·
Registered
Joined
·
313 Posts
i'm just wandering but regarding your question ( KojiroTakenashi), this new filtering modes were just a question of time, till someone remenbered that snes9x does that with openGL estension...and we all know that snes games rarely have 3d graphics (it's all done with sprites).
So i'm guessing that the sprites smothing is done the same way (more or less) as the snes9x estensions, if not....well that was a good idea, right? (it would cut some time to pete if he got borrowed that part of the snes9x source from the author) ;)
 

·
Registered
Joined
·
102 Posts
If a code similar to the SuperEagle engine, or maybe the engine itself, could be applied to sprites and text.
What's odd about this mode, though, is that alot of FF4 seems to be completely unfiltered or smoothed with the new option.
 

·
Registered
Joined
·
2,091 Posts
I think pete recently said that super eagle & SAIx2 I might look like crap if implimented in his plugin. but that was before the new sprite filtering option...so it might be possible.
 
1 - 17 of 17 Posts
Top