Great news 
Don't worry because the displayed fps is still jumping, but the frame limitiation is now working: the function which is calculating the displayed fps hasn't that special chipset fix yet, only the limitation func... so the fps display will still act weird, even if the limitation is fine now... I will fix that in my next version
Don't worry because the displayed fps is still jumping, but the frame limitiation is now working: the function which is calculating the displayed fps hasn't that special chipset fix yet, only the limitation func... so the fps display will still act weird, even if the limitation is fine now... I will fix that in my next version