What gives you the idea I need a game to fix it? I just sit there in a corner of the room, close my eyes, and... baaamm... I have the solution... NOTtales of eternia still crash with opengl plugin, looks like pete must have the game to fix it.
Underwater effects are often done using some framebuffer effects... so you should try to toggle between my various Framebuffer textures settings, and also to turn on/off the "Read framebuffer" special game fix.TOE also works with Pete's D3D Plugin but when you are in the
underwater you can't see anything only the map